LogWanderers-Joe-8
Cleansing Apollo's Well
Game log for the 2017/02/05 session of Wanderers, as taken by Joe
Theme song: Soundgarten - Down in a hole
We start off in the parking lot of Apollo’s Well. The Taco Truck shows up. Grey Rat shows Spoonman the key that he’d recovered for Captain Savage. I question the wisdom of returning to the Dauntless after we so blatantly cracked the aircraft carrier in twain.
The discussion over how to keep the key from the Captain ebbs and flows while Grey Rat goes to examine Randy, who’s mind is open to the Maelstrom. A professional disagreement leads to Randy being turned into a vegetable, so Spoonman goes up the hill to seek medical attention.
I tell Fliss to round up the boys and restore some order. Badge and I try to round up townspeople in the face of increasing “enforced relocation.” The townspeople start shooting at us, so Mama Cass, Badge, Meatloaf, and I go to ground in a cinderblock building and return fire. Ace and some lads arrive and lay down suppressive fire. Fifi moves in but gets hurt.
Once Fifi has scared everyone off, we take advantage of the situation to “tactically withdraw” with the gang, Ace, and Fifi. Spoonman and Grey Rat arrive in the parking lot as we’re packing up. I point them at Flenser, the used car salesman, as a potential source for power. I agree to give them 12 hours to get the well operational before we leave.
Badge isn’t happy. He’s just shot his cousin and wants to leave, but I’m able to convince him and the gang to wait 12 hours, to leave what good we can, before we leave. Spoonman comes down and wants everyone to help out with some weird ass experiment. I pull Fliss and Badge over and tell him to convince them, or we’re leaving in 9 hours.
Spoonie gets physical and I knee him in the balls, telling him that he’s still got to talk to the gang. ‘Cause we’re leaving in 9 hours. He finally takes my advice and talks to Fliss and Badge, buying them off with 4 barter so that we stay to help him generate power for his weird doobus.
It’s getting dark and the SPD is having fun revving their engines and making noise. Once the capacitor is charged, Spoon, Grey Rat, and Ace head up the hill. Fifi and SPD unhook the vehicles and get ready to leave as soon as Spoon returns to pay us. We see a giant shaft of light illuminate the night sky.
We get ready but we figure that Spoonman’s dead. We decide to leave and remember that Spoon owes us 4 barter. Ace shows up and tells us that the well is working again. Badge isn’t moved and we let Ace know that our plan is to go raid the convoys of refugees out in the desert. Melody and Harvard give Ace a ration of shit as we’re trying to leave. She uses guilt. He gives no fucks. We want to leave. Fifi stays to find medical assistance.