Property:Mskills

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Martial skills, originally for 7th Sea.text

Showing 13 pages using this property.
C
* Donovan Swordsman School (Exploit Weakness (Donovan), no offhand penalty when using a buckler, and grants one free Raise when using the buckler.) *Buckler **Parry 1 **Bind 2 *Fencing **Attack 2 **Parry 1 **Disarm 2 **Riposte 2   +
M
* Fencing ** Attack 3 ** Parry 2 * Firearms ** Attack 2 * Dirty Fighting ** Attack 2 ** Improvised 1   +
J
* Heavy Weapon ** Attack 1 ** Parry 1 * Firearm ** Attack 1   +
I
* Knife ** Attack 3 ** Parry 3 * Bear ** Claws (0k3) ** Bite (0k2) ** Brawn +3 ** Finesse -2 ** Keen Smell ** Swimming ** Warmth ** No Fine Manipulation * Wolf ** Bite (0k2) ** Brawn +1 ** Howl ** Keen Smell ** Keen Hearing ** Silence ** No Grasping Limbs   +
C
* Knife ** Attack 3 ** Parry 3 ** Throw 3 * Fencing ** Attack 3 ** Parry 3 * Firearms ** Attack 3 ** Reload 3 * Rider ** Ride 3   +
L
* Valroux Swordsman School (Exploit Weakness (Valroux), no offhand penalty for Knife knacks, free Raise on Knife parries.) *Athlete **Climbing 1 **Footwork 2 **Sprinting 1 **Throwing 1 *Knife **Attack 3 **Parry 2 **Double-parry 2 *Fencing **Attack 2 **Parry 2 **Double-parry 2 **Feint 2 **Tagging 1   +
R
*Athelete **Climbing 3 **Footwork 2 **Sprinting 1 **Throwing 1 *Knife **Attack 3 **Parry 2   +
B
*Athlete ** Climbing 1 ** Footwork 3 ** Sprinting 1 ** Throwing 1 * Soldano School Swordsmanship (Apprentice: No off-hand penalty when using Fencing weapon in each hand, At start of each battle, receive Drama Dice = Mastery) * Fencing ** Attack (Fencing) 4 ** Parry (Fencing) 1 ** Double-Parry (Fencing/Fencing) 1 ** Tagging (Fencing) 1 ** Whirl (Fencing/Fencing) 2 ** Exploit Weakness (Soldano) 1 * Firearms ** Attack (Firearms) 2 * Rider ** Ride 1   +
L
*Athlete ** Climbing 2 ** Footwork 3 ** Sprinting 1 ** Throwing 1 * Pugilism ** Attack 1 ** Footwork 3 ** Jab 1 * Knife ** Attack 1 ** Parry 1 * Fencing ** Attack 2 ** Parry 1   +
F
*Athlete ** Climbing 2 ** Footwork 4 ** Sprinting 1 ** Throwing 1 ** Long distance running 1 * Drexel School Swordsmanship (Journeyman by house rule: +5 to Initiative total when wielding zweihander) ** Bittner/Forward Stance - The zweihander deals only 2k2 damage in this Stance. Does not need to take an Action to reset your zweihander and you receive two Free Raises to any Parry Active Defense. Action dice are considered one lower when performing an Active Defense. ** Gerbeck/High Stance - Can attack while resetting for 2k2 damage. ** Metzger/Back Stance - zweihander inflicts 4k3 damage, Passive Defense is reduced by 5, and the TN of any Active Defense the user attempts is increased by 5. Action Dice are considered 2 lower (minimum 1) when Attacking. ** Disarm (Heavy Weapon) 4 ** Lunge (Heavy Weapon) 4 ** Pommel Strike (Heavy Weapon) 3 ** Exploit Weakness (Drexel) 3 * Heavy Weapon ** Attack 3 ** Parry 2 * Dirty Fighting ** Attack 1 * Knife ** Attack 1 ** Parry 1 * Fencing ** Attack 1 ** Parry 1 * Firearms ** Attack 1 * Commander ** Strategy 1 ** Tactics 3 ** Ambush 1 ** Diplomacy 1 ** Incitation 2 ** Leadership 1   +
A
*Athlete **Climbing 1 **Footwork 2 **Sprinting 2 **Throwing 2 *Dirty Fighting **Attack 2 **Eye-gouge 1 **Kick 1 **Throat Strike 1 **Throw (Improvised Weapon) 2 *Fencing **Attack 2 **Parry 2 *Knife **Attack 2 **Parry 2 *Rider **Ride 2 **Animal Training 2   +
M
*Fencing **Attack 2 **Parry 2   +
N
Athlete *Climbing 1 *Footwork 3 *Sprinting 1 *Throwing 1 *Lifting 1 Dirty Fighting *Attack (Dirty Fighting) 1 *Improvised Weapon 1 Hand Axe *Attack (Hand Axe) 3 *Parry (Hand Axe) 1 *Throw (Hand Axe) 1 Heavy Weapon *Attack (Heavy) 1 *Parry (Heavy) 1 Knife *Attack (Knife) 1 *Parry (Knife) 1 Pugilism *Attack (Pugilism) 1 *Footwork 3 *Jab 1 Rider *Ride 1 Wrestling *Grapple 2 *Headbutt 1  +