Burroughs

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Name Burroughs
Campaign Ghosts in the Grid
Player Earl
Playbook Brainer
Look Man, high formal wear, scarred face, ruined eyes, awkward angular body
Cool 2
Hard -1
Hot -1
Sharp 1
Weird 2
Moves
  • Direct-brain whisper projection: you can roll+Weird to the the effects of going aggro without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm, ap, close, loud-optional)
  • In-brain puppet strings: when you have time and physical intimacy with someone, mutual or 1-sidede, you can plant a command inside their mind. Roll+Weird. On a 10+ hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1-for-1 to:
    • inflict 1-harm (ap)
    • they take -1 right now

If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject to no benefit

Gear
  • Oddments worth 5-barter
  • Silenced 9mm (2-harm, close, hi-tech)
  • 3-piece suit
  • Bullet-proof vest (1-armor)
  • Bomber goggles
  • Violation glove (hand, hi-tech)
  • Pain wave projector (1-harm, ap, area, loud, reload, hi-tech) (Goes off like a reusable grenade. Hits everyone but you)
Hx
  • Ace: +3
  • Methane: +3
  • Din: +1
XP 1
Harm 6
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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