Nastia

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Name Nastia
Campaign Apocalypse World: Purgatoria After Dark
Player Joe
Playbook Chopper
Look Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look
Cool 1
Hard 2
Hot 0
Sharp 1
Weird -1
Moves

Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want • they don’t fight back over it • you don’t have to make an example of one of them

On a miss, someone in your gang makes a dedicated bid to replace you for alpha.

Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Gear
Hx

Babushka +2

Violette +0

The Major +3

Adrian +0

XP 4
Harm 3
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



(age 13) Jinte's girlfriend.

When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.

I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.

Advanced "Do Something Under Fire, Go Aggro, Read a Sitch"

  • gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor).
  • gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile.
  • gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich.
  • gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion.