Knell

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Revision as of 07:14, 18 March 2024 by Jason (talk | contribs) (Created page with "{{AWCharacter |Name=Knell |Campaign=The City Never Sleeps |Player=Jason |Playbook=Show |Look=Man, scrounge wear costume, open face, darting eyes, road-weary body |Cool=1 |AWCoolHighlighted=No |Hard=-1 |AWHardHighlighted=No |Hot=1 |AWHotHighlighted=No |Sharp=0 |AWSharpHighlighted=No |Weird=2 |AWWeirdHighlighted=No |AWHxHighlighted=No |Moves=* '''''Off the leash''''': whenever you’re about to do something you don’t always do, turn to the person who holds your leash. As...")
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Name Knell
Campaign AW:The City Never Sleeps
Player Jason
Playbook Show
Look Man, scrounge wear costume, open face, darting eyes, road-weary body
Cool 1
Hard -1
Hot 1
Sharp 0
Weird 2
Moves
  • Off the leash: whenever you’re about to do something you don’t always do, turn to the person who holds your leash. Ask them, "Do I think you’d be cool with this?" If you do think they’d be cool with it, then no problems. If you don’t think they would, you can do it anyway if you want, but first roll+hot. ** On a 10+, cool, carry on. ** On a 7–9, they can choose to erase one of your stat highlights, as though they’d hit you with seduce or manipulate and given you the stick. ** On a miss, they don’t hold your leash anymore. Choose someone else to hold it (whether they want to or not).
Gear
  • Jeep - entirely open ** massive +2 ** speed =0 ** handling =0 ** rugged ** off-road ** Vintage ** Garish ** Slow ** Loud
Hx
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Rig

  • You have a vehicle (you detail).
  • You have a wide assortment of instruments and can play them all.
  • When you play, you fill the air from horizon to horizon, and people miles away feel the earth rumble.

Your Music

Crack Open the World

When you perform, you can, if you try, crack open the world. Roll+weird.

  • On a 10+, choose 1.
  • On a 7–9, choose 1, but you suffer 1-harm ap loud.
  • On a miss, choose 1, but you and everyone within reach of you suffers 1-harm ap loud.
  • You make the noise that the ancient bronze armies made, beating their spears on their shields. In battle, you can give someone seizing by force (or a variant) +1choice.
  • You make the noise that reverberates inside a vulture’s skull when it scrapes its beak on carrion bone. Tell the MC that all the NPCs who hear it now form a hunting pack, and ask what they do.
  • You make the noise in the heart of doomed soldiers when they realize that they have lost everything they loved. In battle, tell the MC that your enemies panic, and ask what

happens.

  • You make the noise that the alien brains made when they pushed the button that ended humanity. You can use your audience for augury.
  • You make the noise that your lover’s breath and blood makes when they’re turned on. Tell the MC that this place becomes shifting ground. Ask what happens.
  • You make the noise that the last whale heard when it sang and no one answered. Tell the MC that this place becomes a prison (impulse: to contain, to deny egress), a furnace

(impulse: to consume things), or a mirage (impulse: to entice and betray people), your choice. Ask what happens.

  • You make the noise that the dinosaurs heard when they looked up and saw the fireball. Tell the MC that all the NPCs who hear it now form a cult, and ask what they do.
  • You make the noise that your soul made when the worst happened, and you learned that you were still alive, and were not alone. Tell the MC that all the NPCs who hear it now form a family, and ask what they do.
  • You make the noise that the citizens of Rome heard when Spartacus’ army smashed open their gates. Tell the MC that any NPCs who hear it who’ve been enslaved rise up, throw off their chains, take up arms, and attack their slavers, and ask what happens.

Pander To the Audience

You can instead, if you choose, pander to your audience. Roll+hot.

  • On a 10+, choose 1.
  • On a 7–9, choose 1, and take -1 weird to the next time you try to crack open the world.
  • On a miss, choose 1, and the next time you try to crack open the world, don’t roll, treat it as a miss.
  • They cough up. Thee person who holds your leash gets 10-barter.
  • They cough up. The person who holds your leash gets 6-barter.
  • They cough up. The person who holds your leash gets 1-barter.