| Name | Galinar d'Jago | 
| Campaign | London Fog | 
| Player | Joe | 
| Playbook | Fae | 
| Faction | Wild | 
| Look | Fancy old-fashioned clothes and long hair held back in a queue. He’s of an indistinguishable mix of races, his skin is the color of a coffee latte, darker than most in London, and with an unusual cast to his eyes and ears. A close observation shows that he has no hair on his body or face. His eyes are a strange, antique gold. | 
| Blood | 1 | 
| Heart | 2 | 
| Mind | 0 | 
| Spirit | 1 | 
| Mortality | 0 | 
| Mortality Marked? | No | 
| Night | -1 | 
| Night Marked? | Yes | 
| Power | 1 | 
| Power Marked? | No | 
| Wild | 2 | 
| Wild Marked? | No | 
| Moves | Faerie Magic: Whenever you use a Faerie power, choose 1:
 Mark corruptionYou owe your monarch a DebtSuffer 1-harm (ap)
 Draw Back the Curtain: When you Escape, add this option to the list:
 You escape to your homeland, for better or worse.
 Words Are Wind: When someone breaks a promise to you or lies to you and you ind out, they owe you a Debt and you take +1 forward against them.
 | 
| Corruption Moves |  | 
| Gear | A nice house or apartment, a car, a smart phone
The Jago is a fictionalization of the Old Nichol, a slum located between Shoreditch High Street and Bethnal Green Road in the East End of London.The apartment is a lively suite in the Hotel Avalon, a neutral site for the Fae.The car is a hackney can that comes when I whistle for it
Driven by Edgar, a cross dressing female fae. She is the last of the three generations of driver who I brought to exile with me.My shadow touched her grandfather when I proclaimed an exile, so he was sent as well.
The smartphone is a network of Tinker bell fairies who carry messages
A relic from your homelands
A tarnished penny whistle. At one time it could call winds and cloud. Now it is just an off tune instrument.
A symbol of your court (sun, moon, storm, winter, spring, etc.)
A sign at ring of a storm symbol on my left pinkie.
 | 
| Armor | 0 | 
| Harm | 3 | 
| Corruption | 1 | 
| Debts Owed | Oscar 2 debts for protecting me from the Queen’s Faction. Now only 1 debt.
 Judith a debt for what I know about her death by garrotingJudith a second debt for saving me from Brother Ransford, the Quaker.
 Jigsaw Man three (3) debts for saving me from the Quakers.
 | 
| Debts Owed to Me | Lady Artarwen lied to me to get me to kill the monk. Now she owes me 2 Debts. She is
 the leader of the Storm Court in exile.
 Lady Wright has something that Judith wasn’t supposed to see. It relates to why I owe Judith the debt about why she was killed. I don’t know everything that is involved, but the Lady asked me for help of a “rough sort” and I connected her with people.I have dirt on the Curator of the Special Collection of the London Museum and I give Cleo access when she needs it. It’s not that I have anything on the Wizard Curator, but I know his secrets and use the knowledge to give her access when I can.Cromwell owes me a debt about Judith’s death, since I was a helpful informant during that case.
 | 
| Debts Paid | (Oscar) Paid off 1 for “being in the area” for his meeting with Throckmorton (25 June 2017)(Malachi) Paid off 1 for healing after his fight in the Opera House (9 July 2017)
 | 
| Scars | 
| Shattered (-1 Blood) | ☐ | 
| Disfigured (-1 Heart) | ☐ | 
| Fractured (-1 Mind) | ☐ | 
| Broken (-1 Spirit) | ☐ | 
| Advances | +1 Blood
 Move from another Archetype (Revenant)
 Move from another Archetype (Wolf)
 | 
| Corruption Advances | Unearthly Grace (+1 Heart). Whenever you roll with Heart and roll +12, mark corruption.
 | 
Faerie Powers
- Nature’s Caress: Your touch heals 2-harm. You cannot use this power on yourself.
- Wither: You imbue your touch with the power to kill (3-harm intimate ap).
- Wild Fury: You summon an element of nature capable of striking your enemies (2-harm close area or 3-harm close/far).
Abashed the Devil Stood: (Revenant) when you openly present yourself to the agents of your enemies, roll with Spirit. On a hit, they choose:
- They scatter or flee before you
- They throw down their weapons and surrender
- They attack you, ignoring your allies
On a 10+, take armor+1 against them for the scene. On a miss, they reveal that you’ve sprung a trap laid by those who wish to avoid your judgment.
Regeneration: When you Let It Out, add this option to the list: Your wounds close; heal 1-harm