Property:USMoves

From AAFNRPWiki
Revision as of 23:21, 24 June 2017 by WikiSysop (talk | contribs) (Created page with "This is a property of type Has type::Text.")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

This is a property of type Text.

Showing 5 pages using this property.
G
'''Faerie Magic:''' Whenever you use a Faerie power, choose 1: *Mark corruption *You owe your monarch a Debt *Suffer 1-harm (ap) <br/> '''Draw Back the Curtain:''' When you Escape, add this option to the list: *You escape to your homeland, for better or worse. <br/> ''''In Our Blood: '''' When you trick someone, roll with Heart instead of Mind. </br> '''Words Are Wind:''' When someone breaks a promise to you or lies to you and you ind out, they owe you a Debt and you take +1 forward against them.  +
M
'''Foretellings:''' At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take -1 to all rolls to prevent it. <br/> '''Psychometry:''' Whenever you study and examine an interesting object, oll with Spirit. On a 10+, ask 3. On a 7-9, ask 1: *What is the history of this object? *What bans, wards, or limits are attached to this object? *Where does this object belong? *What secrets or mysteries has this object been privy to? *What strong emotions have most recently been near this object? On a miss, the emotion of the object overwhelms you and you take -1 ongoing for the scene. <br/> '''Skim the Surface:''' When you touch someone, you can read their surface thoughts. Roll with Spirit. On a 10+, ask 3. On a 7–9, ask 1: *What is your character thinking about right now? *Who are you protecting? *Why are you keeping secrets? *What is your character’s hidden pain? On a miss, you inlict 1-harm (ap) on them and yourself.  +
J
'''Manifest:''' Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2: * You can be heard. * You can be seen. * You can touch and be touched by the physical world. You may mark corruption to instead choose 1 or all 3. <br/> <br/> '''Phantasm:''' Take +1 Spirit (max +3). <br/> <br/> '''Won’t be Ignored:''' When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind. <br/> <br/> '''“Wall? What wall?”:''' You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.  +
C
'''Snoop:''' When you keep an eye out for trouble, roll with Mind. On a 10+, hold 3. On a 7-9, hold 1. While you’re there, spend your hold to ask the MC questions, 1 for 1: *What’s my best way in/out? *Who or what here is not what they seem? *What happened here recently? *What here is the greatest danger to me? *Whose turf is this? On a miss, you find yourself in over your head. The MC will tell you why this is a bad spot. <br/> <br/> '''Book Learnin’:''' When you encounter a new type of supernatural creature, roll with Mind. On a hit, the MC will tell you a bit about it and how it can be killed. On a 10+, ask the MC a follow-up question; they will answer it honestly. On a miss, you misread the creature; the MC tells you how. <br/> <br/> '''Sharpshooter:''' When you Unleash with a firearm, roll with Mind instead of Blood. <br/> <br/> '''Did Your Homework:''' When you Put a Face to a Name with someone politically important (your call), roll with Mind instead of Faction. On a hit, you know a dangerous secret about them or their political machinations. On a 10+, you know how to leverage that information; take a Debt on them as well. On a miss, your snooping has already landed you in hot water with your target; they know you’ve been looking into their business. <br/>  +
O
* '''The Devil Inside:''' When you assume your demon form, roll with Blood. On a 10+, choose 2. On a 7-9, choose 1. On a miss, choose 1 and you owe your patron a Debt. ** Gain armor+1 ** Heal 2-harm ** Inflict +1 harm ** +demonic weapon (3-harm hand or 2-harm close) ** +demonic movement (flight, flaming motorcycle, etc.) If you’re working a job for your patron, choose 1 more. If you mark corruption, choose 1 more. * '''Don’t Look at Me:''' When you Mislead someone, roll with Heart instead of Mind. * '''Invocation:''' You may Cash in a Debt with someone to appear in their presence. Others may Cash in a Debt with you to have you appear as well. * '''Deadly:''' When you inflict harm, increase the harm by 1. * '''Tough as Nails:''' You get 1-armor. Blessed or holy sources ignore your armor. Weapons designed to stun or impair you have no effect.   +