LogWanderers-Joe-3

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Can You Hear Me Now?

Game log for the 2016/11/20 session of Wanderers, as taken by Joe

Theme Song: Sweet - Ballroom Blitz


Staring at the morning sun with empty pockets and a holster that used to hold a magnum, life is starting to suck hard. Angry at Fate’s twist, I have to knock Softball around to pay for the day’s lodging, but I stop short of killing her. Half the SPD has gone to chill out somewhere I can’t reach them, but we keep on keeping on. (temporarily a small gang)

I walk out into the Tumble looking for work, but first I need to get my voice back. I let Spoonman try to fix the vox box, but he slips and knicks something important. I’m seeing a big white light by the time I wake up in Thatcher’s hooch stabilized but still mute. Spoonman’s insisting that I broke the vox box, but it’s kind of hard to argue my point at the moment.

Thatcher helps me out and his assistant Piper leads me to Bailey Blue to see if she can fix my vox box. The doorkeeper is a huge Asian guy with white eyes. He’s blind. I’m mute. There are some funny moments until I let him touch the vox box and he understands to let me see the lovely Miss Blue.

She doses me and the lights fade to black. I come to naked, paralyzed, and propped against the wall. She’s fixed my vox box but I can only repeat the animatronic Gettysburg Address. Another man might despair, but I look at it like I’m another step closer to getting back to full speed.

I’m stuck watching BB doing weird, un-normal things with this other guy and I find myself in the psychic maelstrom, but instead of being bright and happy, the shelves are full of mannikin parts. My cart is full of real parts, dripping blood and putrescence (GM Hold 1 for flashback).

I snap out of it to find that she’s caressing my face. She asks if I want to stay, but I can only shake my head no, desperately wondering if anyone will come to save me.

I look up to see Spoonman walking in, followed by Fifi and several members of the Brass Section. I’m naked, posed like a mannikin, and all I can do is recite the Gettysburg Address. Spoonman says he needs me mobile, so BB fixes me and Spoonie carries me out over his shoulder like a boneless fish.

They take me back to the Taco Truck. Fifi holds me down and Spoonie goes into the vox box and starts rooting around. He uses a whole barter and I find I can talk again but that Spoonie has installed a remote control mute switch.

I convince Fifi and Ace to come with us to find some bandits and if a caravan happens across our path, so much the better. We spot a caravan. Ace and Satan’s Prom Date drive them toward Fifi, who overtakes the caravan. They ignore Fifi’s warning shot and they speed up.

Their truck’s side panel drops, revealing a minigun aimed right at Fifi. She ditches but they miss her. SPD keeps them distracted while Fifi blows out their truck’s tires. The minigun turns on SPD, who have to do some fancy riding to stay alive but we close. Ace blows a hole in the driver and the rig comes to a halt. I lead the SPD on a final assault and we silence the minigun. Ace drives the gang back toward the truck and we trade enough ammo to break their spirit.

A couple of vehicles are carrying tar sand and the minigun. They tell us that they work for Prince Emmett at the Tangle. They were taking the sands to the Tumble to sell. I give Ace a magnum for 1 barter after I deal with the surviving caravan riders.

Back in Sparta, we sell what we could carry away. 2 barter for the tar sands 3 for the minigun and another 1 for its ammo.

I pay Spoonman 1 barter for what I owe him, leaving 1 for the gang’s lifestyle, but I still owe Ace another barter and Spoonman another 2.