The Breaker Boys

From AAFNRPWiki
Revision as of 17:26, 28 March 2015 by Joe (talk | contribs) (Added the Breaker Boys)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Name The Breaker Boys
Campaign Brink
Player Joe
Playbook Rat Pack
Look Coveralls, grease-smeared
Cool 0
Hard -1
Hot -1
Sharp 1
Weird 0
Moves

Pack moves: Born Unto the Apocalypse: Unlike those who lived in the before-time, unlike those who were born just-before, or after but soon after, you are all truly the first children of the apocalypse, and you understand it like only those of a generation can ever truly understand that generation. Whenever some aspect of the world-as-established (or not-yet established) is in question, you have final veto over all players except the MC.

Ravens and Vultures: You’ve become especially good at scrounging up stuff that not-so-common folks find useful. At the beginning of each session, roll+sharp. 10+, hold 2. 7-9, hold 1. 6-, you owe one of the other characters a favour, payable by the end of this session, or take -1 to this roll next session if you don’t pay up. Spend your hold 1- 1 at any time this session to have one of your members come running with:

  • 1-supply worth of/for an angel kit
  • 1-ammunition for any refill weapon
  • a can full of bio-diesel
  • any weapon worth 1-barter
  • whoever they’re looking for
  • enough clean food and/or water for 2 people or your entire pack and 1 other person
  • a piece, part, or tool

But also choose 1 each time:

  • it took a while
  • they spent 1-barter to get it
  • the pack now owes someone a favour
  • the local law or gang is after them now
  • they got hurt in the getting, take 1-harm

Like a Plague of Locusts: Whenever one or more of your members is in physical danger, the rest of you rat-pack shows up without needing an order to do so and within seconds, if they’re at all able.

The gang is armor +1/ harm +1

Gear
Hx
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



The Breaker Boys (8 members, small gang, mixed) Elder - (+1 cool) Frankie - all the basic moves/ 3 harm, 1 armor, 9mm pistol (2 harm, close, loud) Middl’un - (+1 sharp) Joey - all the basic except seize by force and seduce/2 harm, pocket knife (1 harm, hand) Middl’un - (+1 sharp) Dean-o - all the basic except seize by force and seduce/2 harm, pocket knife (1 harm, hand) Middl’un - (+1 armor) Sammy - all the basic except seize by force and seduce/2 harm, fucking powerful dart gun (1 harm, close, reload) Pup - (+1 weird, +homesick) Petey boy - manipulate, read a person, and open your brain/1 harm, stuffed animal (blanket called Woo-bie) + adorable