Torch
| Name | Torch |
|---|---|
| Campaign | Brink |
| Player | Jason |
| Playbook | Faceless |
| Look | Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked beaten up. |
| Cool | 1 |
| Hard | 2 |
| Hot | -1 |
| Sharp | 0 |
| Weird | 1 |
| Moves |
from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.
1+1. On a 7–9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.
directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it.
take s-harm, in addition to anything else that happens. |
| Gear |
|
| Hx |
Cypher: -1 |
| XP | |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inict harm, inict -1harm.
- Ashamed. You have hard=0 until you cover your face again.