Resonance
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| Name | Resonance |
|---|---|
| Campaign | The Mouldering World |
| Player | Jason |
| Playbook | Angel |
| Look | Man, utility wear, lively face, quick eyes, rangy body. |
| Cool | -1 |
| Hard | 1 |
| Hot | 0 |
| Sharp | 2 |
| Weird | 1 |
| Moves |
open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
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| Gear |
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| Hx | |
| XP | |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
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