Ace

From AAFNRPWiki
Revision as of 07:12, 8 May 2014 by Munin (talk | contribs) (Created page with "{{AWCharacter |Name=Ace |Campaign=Ghosts in the Grid |Player=Rob Frazine |Playbook=Chopper |Look=Man, showy biker wear, strong face, calculating eyes, rangy body |Cool=1 |AWCo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Name Ace
Campaign Ghosts in the Grid
Player Rob Frazine
Playbook Chopper
Look Man, showy biker wear, strong face, calculating eyes, rangy body
Cool 1
Hard 2
Hot 1
Sharp 0
Weird -1
Moves
  • Pack Alpha: when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1:
  • Fucking thieves: when you have your gang search their pockets or saddlebags for something, roll+Hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9, one of you happens to have something pretty close, unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
Gear
  • Bike (fast, responsive, sleek, unreliable)
  • Armor (2-armor)
  • SMG (2-harm close, area, loud)
  • Machete (3-harm, hand, messy)
Hx
  • Din: +1
  • Burroughs: -2
  • Methane: 0
XP 2
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Gang: The Jokers (3-harm, gang, small, savage, 1-armor, mobile), vulnerability: obligation (to Dr. Hannibal)