Jonjo

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Revision as of 22:12, 31 January 2014 by Munin (talk | contribs) (Created page with "{{AWCharacter |Name=Jonjo |Campaign=The Mouldering World |Player=Joe |Playbook=Chopper |Look=man, combat biker wear, weathered face, calculating eyes, rangy body |Cool=1 |AWCo...")
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Name Jonjo
Campaign The Mouldering World
Player Joe
Playbook Chopper
Look man, combat biker wear, weathered face, calculating eyes, rangy body
Cool 1
Hard 2
Hot -1
Sharp 1
Weird 0
Moves
  • Pack Alpha: when you try to impose your will on your gang, roll+Hard. On a 10+, all 3. On a 7-9, choose 1:
    • they do what you want
    • they don't fight back over it
    • you don't have to make an example of one of them

On a miss, someone in your gang makes a dedicated bid to replace you for alpha.

  • Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+Hard. It has to be small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9: one of you happens to have something pretty close unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
Gear
  • 2-armor
  • magnum (3-Harm close reload loud)
  • sawed-off (3-Harm close reload loud messy)
Hx

as follows:

  • Philotic: -1
  • Ghislaine: +1
  • Burnt Amber: +1
  • Fluffy: -1
  • Bank: ?
XP 4
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



  • Jonjo's bike is a vintage hog that is rugged and aggressive, but is a gas-guzzler
  • Jonjo's gang is called the Black Knights. (3-Harm gang small 1-armor vulnerable:obligation)