Name
|
Senica
|
Campaign
|
Brittania World
|
Player
|
Jacko
|
Playbook
|
Horseman
|
Look
|
Woman, leather armor, grim face, imperious eyes, cut body.
|
Cool
|
1
|
Hard
|
0
|
Hot
|
-1
|
Sharp
|
3
|
Weird
|
0
|
Moves
|
Infernal Steed: when atop my steed...
...if you act under fire, add your steed's sight to your roll.
...if you seize by force, add your steed's power to your roll.
...if you go aggro, add your steed's power to your roll.
...if you open your mind to the psychic maelstrom, add your steed's sight to your roll.
...if you help or interfere with someone, add your steed's power to your roll.
...if someone interferes with you, add your steed's weakness to their roll.
Conquest: when you and your steed lead a gang into battle, it counts as one size larger than it is.
Good in a Clinch when you do something under fire, roll+sharp instead of
roll+cool.
Daredevil if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too.
|
Gear
|
2 heraldic weapons
...lance and banner (2-harm arm flag)
...saber (3-harm arm)
Leather armor (1-armor)
Oddments worth 1-barter
|
Hx
|
Exuperata +3 Cor +1
|
XP
|
2
|
Harm
|
6
|
Stabilized
|
|
come back with -1hard
|
|
come back with -+1weird (max+3)
|
|
change to a new playbook
|
|
die
|
|
Add a vehicle:
The Steed
Power +2
Sight +1
Weakness +2
1-armor
Animal, fast, tough, decorated, proud, vain.
Took +1 Sharp (+3 Sharp)
Took +1 Hard (0 Hard)
Took Good in a Clinch
Took Daredevil
Took +1 Hot (-1 Hot)
http://johnstone.wikispaces.com/file/view/Horseman_LonePlaybook_02.pdf