Nova Cannon

From AAFNRPWiki
Revision as of 22:01, 6 April 2011 by Yuri (talk | contribs) (Created page with "Nova Cannons are a classification of exceptionally powerful weaponry that can only be mounted upon capital ships. Mounted below the heavily armoured prows of Imperial Navy cruise...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Nova Cannons are a classification of exceptionally powerful weaponry that can only be mounted upon capital ships. Mounted below the heavily armoured prows of Imperial Navy cruisers and battleships, Nova Cannons have few equals in terms of their range or destructive power. While variation exists, a typical Nova Cannon consists of an array of potent gravimetric impellers designed to accelerate a projectile to a fraction of the speed of light. These projectiles vary more than the nature of the cannons themselves, ranging from sophisticated plasma warheads which burn with the ferocity of a small star for a fraction of a second, to implosive devices which exert destructive gravitational forces upon all those caught within several thousand kilometres of the detonation. In any case, a well-used Nova Cannon is a terrifying thing to face, as much a psychological tool as a weapon. The weapons however are often ill-favoured by the Imperial Navy, with most captains preferring to utilise the more traditional torpedoes. Those few who favour the weapon understand that it is difficult to use and often rendered useless at close ranges.

Firing the Nova Cannon

Nova Cannons are extremely powerful weapons, easily able to wreak vast destruction upon enemy vessels at great range, but are inaccurate and require a stable vessel to fire effectively. Due to the lethal nature of their warheads, nova cannon shells are not armed for a fraction of a second after firing, allowing them to travel many tens of thousands of kilometres through the void before they become truly deadly. For these reasons and several others, nova cannons follow a number of specific rules when firing which do not apply to other weapons. If a ship performs a Manoeuvre Action with a total modifier of greater than Challenging, it may not fire its Nova Cannon in the same turn. Similarly, a Crippled ship may not fire its nova cannon. Once a Nova Cannon has fired, its crew must spend the subsequent turn reloading and preparing the weapon for a second firing. This means a Nova Cannon may only fire once every other turn. When firing a Nova Cannon, nominate a single point anywhere within the weapon’s maximum range that is more than 6 Void Units from the ship and in the vessel’s Fore firing arc. That is the target point. The difficulty of targeting with a nova cannon is such that all attack rolls with the weapon suffer an additional –20 penalty. Otherwise, the attack roll is resolved normally using a character’s Ballistic Skill during a Shooting Action, including the normal modifiers for range. A successful attack roll means that the shot was on target and detonates at the desired point. A failed attack roll means that the shot was not on target and has instead detonated too soon or too late. However, such is the power of these weapons that even an inaccurate shot may still damage the enemy. For every degree by which the attack roll failed, the target point moves 1VU away from the firing ship if the attack roll was an even number (i.e. a number ending in 0, 2, 4, 6 or 8), or 1VU towards the firing ship if the attack roll was an odd number (i.e. a number ending in 1, 3, 5, 7 or 9). In either case, any vessel within 1 VU of the target point will be hit by the shell’s detonation, causing 1d5 hits (which can be negated by void shields as normal) dealing the weapon’s normal damage. Damage from a Nova Cannon shell ignores armour. Any damage dice that roll a 10 cause one Critical Hit. If a Critical Hit is scored, then roll 1d5 on the Critical Hit chart and apply the results as normal. Such is the power of the Nova Cannon that it may cause multiple Critical Hits in this way, rather than a maximum of one as is the case for most weapons. An accurate Nova Cannon shell can potentially deal far more damage. If the attack roll succeeds by two or more degrees, then a single vessel within 1 VU of the target point (chosen by the firer) suffers 1d5+2 hits instead of 1d5. As noted above, damage dice rolling natural 10s cause Critical Hits.

Nova Cannon and Ammunition

Like torpedoes, nova cannon shells are difficult to manufacture, and unless one is serving in the Imperial Navy, even more difficult to procure. A Nova Cannon Component comes with a finite supply of warheads (default storage of 20, although different Components may store different amounts). Once those warheads are exhausted, procuring more requires an Acquisition Test, with all pertinent modifiers applying. Nova cannon shells have an availability of Extremely Rare. However, due to their rarity and the difficulty in producing them outside of a Forge world, all Acquisition Tests to procure Nova Cannon shells not made on a Forge world suffer a –10 modifier in addition to any other modifiers.