Property:AWMoves
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'''Sixth sense:''' when you open your brain to the world’s psychic maelstrom, roll+sharp instead of roll+weird.<br><br>
'''Infirmary:''' you get an infirmary, a workspace with life support, a drug lab and a crew of 1 (Grigori). Get patients into it and you can work on
them like a savvyhead on tech (cf ). Infirmary is on the go - using it on the go is acting under fire.<br><br>
'''Self-possessed:''' when you highlight stats, the MC doesn’t get to highlight one. Instead, you choose one to highlight for yourself.<br><br>
'''Touched by Death:''' whenever someone in your care dies, you get +1 weird (max 3)<br><br>
'''Professional compassion''' you can choose to roll+sharp instead of roll+Hx when you help someone who’s rolling.<br><br>
'''Stick to your story''' story: when you manipulate or seduce someone, roll+cool instead of roll+hot. +
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'''The mother's heartbeat:''' when you withdraw into the world's psychic maelstrom, roll+weird. On a 10+, choose 2. On a 7-9, choose 1. You emerge again, about an hour later, and ...
*...Meanwhile, you can still watch and hear what's happening where you were.
*...You can re-emerge in a different place altogether.
*...You are healed of all harm.
*...You can bring someone in and out with you.
On a miss, you are in the dark and warm, listening to the mother's heartbeat, and many hours pass.
'''Feral:''' at he beginning of the session, you can choose to spend 0-barter for the equivalent of a 1-barter lifestyle. You can survive happily on whatever you can find. +
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'''Things speak''' whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions.<br/>
On a 10+, ask 3. On a 7–9, ask 1:<br/>
• who handled this last before me?<br/>
• who made this?<br/>
• what strong emotions have been most recently nearby this?<br/>
• what words have been said most recently nearby this?<br/>
• what has been done most recently with this, or to this?<br/>
• what’s wrong with this, and how might I fix it?<br/>
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.<br/><br/>
'''Bonefeel''' at the beginning of the session, roll+weird. On a 10+, hold 1+1. On a 7–9, hold 1. At any time, either you or the MC can spend your hold to have you already be there, with the proper tools and knowledge, with or without any clear explanation why. If your hold was 1+1, take +1forward now.<br/>
On a miss, the MC holds 1, and can spend it to have you already be there, but somehow pinned, caught or trapped.<br/><br/>
'''Deep insights''' you get +1weird (weird+3). +
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* '''''Battlefield Instincts''''': when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle.
* '''''Insano like Drano''''': you get +1Hard (up to Hard+3)
* '''''Bloodcrazed''''': whenever you inflict Harm, inflict +1Harm.
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* '''''Breathtaking:''''' you get +1hot (hot+3).
* '''''Artful & gracious:''''' when you perform your chosen art — any act of expression or culture — or when you put its product before an audience, roll+hot. On a 10+, spend 3. On a 7–9, spend 1. Spend 1 to name an NPC member of your audience and choose one:
** this person must meet me
** this person must have my services
** this person loves me
** this person must give me a gift
** this person admires my patron
On a miss, you gain no benefit, but suffer no harm or lost opportunity. You simply perform very well.
* '''''Hypnotic:''''' when you have time and solitude with someone, they become fixated upon you. Roll+hot. On a 10+, hold 3. On a 7–9, hold 2. Tey can spend your hold, 1 for 1, by:
** giving you something you want
** acting as your eyes and ears
** fighting to protect you
** doing something you tell them to
For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1:
** they distract themselves with the thought of you. They’re acting under fire.
** they inspire themselves with the thought of you. They take +1 right now.
On a miss, they hold 2 over you, on the exact same terms.
* '''''Skinner Special:''''' If you and another character have sex, choose one:
** You take +1 forward and so do they.
** You take +1 forward; they take -1.
** They must give you a gift worth at least 1-barter.
** You can hypnotize them as though you’d rolled a 10+, even if you haven’t chosen to get the move.
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* '''''Casual Brain receptivity:''''' when you read someone, roll+weird instead of roll+sharp. Your victim has to be able to see you, but you don't have to interact.<br>
* '''''2 gigs''''' and '''''moonlighting'''''
** ''fucking'' (2-barter/ entanglement)
** ''surveillance'' (1-barter/deceived)
* '''''Alive in the world:''''' when you take your bearings in a landscape or a settlement, ask 1:
** Where could I hide here?
** If I had to make a stand here, where would be best?
** What does this place or these people have to offer me?
** How could I gain access to this place’s or these people’s secrets?
** How could I gain the undivided attention of all present?
** How could I best become accepted as a part of this place or these people?
** What or who is the source of the most pain here?
Whenever acting on the answer requires a roll, take +1. If you’d like to ask further
questions, roll+sharp. On a 10+, ask 2 more. On a 7–9, ask 1 more. On a miss, ask 1 more,
but you stand musing, and if time’s urgent you stand musing too long.
* '''''Self Possession
* '''''He has advanced the following moves:
** ''go aggro
** ''seduce or manipulate
** ''open your brain
* '''''Things speak''''' whenever you handle or examine something interesting, roll+weird. On a hit ask the MC questions. On a 10, ask 3. On a 7-9, ask 1:
** ''who handled this last before me
** ''Who made this?
** ''What strong emotions have been most recently nearby this?
** ''what words have been said most recently nearby this?
** ''what has been done most recently with this, or to this?
** ''what's wrong with this, and how might I fix it?
Treat a miss as though you've opened your brain to the physic maelstrom and missed the roll.
* '''''Reality's fraying edge''''' some component of my workspace or some arrangement of components, is uniquely receptive to the psychic maelstrom (+augury). Choose and name it or else leave it for the MC to reveal during play
* '''''Spooky Intense:''''' Do something under fire, roll +Weird instead of +Cool
* '''''Oftener Right:''''' When a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing and you mark experience.
* '''''In brain puppet strings:''''' when you have time and physical intimacy with someone
— again, mutual or 1-sided — you can plant a command inside their mind. Roll+weird.
On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can
spend your hold 1 for 1:
** inflict 1-harm (ap)
** they take -1 right now
If they fulfill your command, that counts for all your remaining hold. On a miss, you
inflict 1-harm (ap) upon your subject, to no benefit.
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* '''''Combat veteran:''''' you get +1cool (cool+3).
* '''''Easy to trust:''''' when you try to seduce or manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+cool instead of roll+hot.
* Advanced all basic moves
* '''''Leadership:''''' when your gang fights for you, roll+hard. On a 10+, hold 3. On a 7–9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang:
** make a hard advance
** stand strong against a hard advance
** make an organized retreat
** show mercy to their defeated enemies
** fight and die to the last
On a miss, your gang turns on you or tries to hand you over to your enemy.
* '''''Wealth:''''' If your hold is secure and your rule unchallenged, at the beginning of the session, roll+hard. On a 10+, you have surplus at hand and available for the needs of the session. On a 7–9, you have surplus, but choose 1 want. On a miss, or if your hold is compromised or your rule contested, your hold is in want. Stasis currently has 1-barter surplus, want: anxiety, want: disease, and want: savagery.
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* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+Hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can't take any action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.
* '''''Visions of Death:''''' when you go into battle, roll+Weird. On a 10+, name one person who'll die and one who'll live. On a 7-9, name one person who'll die OR one person who'll live. Don't name a player, name NPCs only. The MC will make your vision come true if it's even remotely possible. On a miss, you foresee your own death, and accordingly take -1ongoing throughout the battle.
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* '''''Dangerous and sexy:''''' when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes and can't take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat.<br>
* '''''Perfect instincts:''''' when you've read a charged situation and you're acting on the MC's answers, take +2 instead of +1<br>
* '''''Ice cold:''''' when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another players character, roll+Hx instead of roll+hard<br>
* '''''Insano like Drano:''''' +1 hard<br>
* '''''Artful and gracious:''''' (+hot)(Skinner) chosen art: sex. On 10+ spend 3, on 7-9 spend 1, spend 1 to name an NPC member (this person must meet me, this person musy have my services, this person loves me, this person must give me a gift, this person admires my patron) On a miss, no benefit, no harm - just perform very well<br>
* '''''Moonlighting:''''' Gigs: fucking (2) and infiltration (1)
* '''''Advanced Moves:''''' Do something Under Fire, Go Aggro, Seize by Force, seduce or manipulate, read a sitch, read a person, open your brain
* '''''Impossible Reflexes:''''' the way you move unencumbered counts as armor. If you're naked or nearly naked, 2-armor; if you're wearing non-armor fashion 1-armor, if you're wearing armor, use it instead.
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* '''''Direct-brain whisper projection''''': you can roll+Weird to the the effects of going aggro without going aggro. Your victim has to be able to see you, but you don't have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm, ap, close, loud-optional)
* '''''In-brain puppet strings''''': when you have time and physical intimacy with someone, mutual or 1-sidede, you can plant a command inside their mind. Roll+Weird. On a 10+ hold 3. On a 7-9, hold 1. At your will, no matter the circumstances, you can spend your hold 1-for-1 to:
** ''inflict 1-harm (ap)''
** ''they take -1 right now''
If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject to no benefit
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* '''''Fuck this shit''''': name your escape route and roll+hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
* '''''Insano like Drano''''': you get +1hard (hard+3).
* '''''NOT TO BE FUCKED WITH''''': in battle, you count as a small gang, with harm and armor according to your gear.
* '''''Bloodcrazed''''': whenever you inflict harm, inflict +1harm.
* '''''Prepared for the inevitable''''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock.
* '''''Merciless''''': whenever you inflict harm, inflict +1harm.
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* '''''Fuck this shit:''''' name your escape route and roll+Hard. On a 10+, sweet, you're gone. On a 7-9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you're caught vulnerable, half in and half out.
* '''''Insano like Drano:''''' you get +1 Hard (Hard+3).
* '''''NOT TO BE FUCKED WITH:''''' in battle, you count as agang (3-Harm small gang), with armor according to the circumstances.
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* '''''Gathering Power:''''' At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..<br>
* '''''The universe kneels:''''' you may perform ad hoc rituals to impose your will on the universe. Tell the MC what you want. Your MC will tell you "sure, no problem, but it'll take __ power from your focus and..." and then 1 or more of the following:<br>
* it's going to take hours/days/weeks/months of attention;<br>
* first you're going to have to suffer/sacrifice/acquire/consume/learn/wait for ____;<br>
* you're going to need ____ to help you with it;<br>
* it's going to mean exposing yourself (plus colleagues) to serious danger;<br>
* it'll only last for a while before things revert to normal;<br>
* your change will only affect/exist within this small (defined) area;<br>
* it'll have unintended consequences;<br>
* it won't be quite as good as you're looking for;<br>
* this is the only time you'll be able to do this;<br>
* someone or some-thing will notice the change as you commit it;<br>
Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a
time, once you ask the MC about how to perform another one, the previous ritual slips away.<br>
* '''''Been Around:''''' you start the game with a move from another playbook – the playbook of the PC with whom you’ve already had sex, as decided over in the Hx section.From Cipher: Spooky Intense: when you do something under fire, roll+weird instead of roll+cool.
* '''''Impossible Reflexes:''''' the way you move unencumbered counts as armor. If you're naked or nearly naked, 2-armor; if you're wearing non-armor fashion 1-armor, if you're wearing armor, use it instead.
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* '''''He's got a gun!''''': When you're in a tense situation, you can say something crazy or sudden and roll +cool. On a hit, other people present react with violence before doing anything else. Choose options. On a 10+, choose 3. On a 7-9, choose 2:
** you are not targeted in the initial exchange
** somebody takes a blow meant for you
** you get away from the fight
** name one of the characters present, if they strike first they mark experience, if it's an NPC they definitely strike first.
** name one of the player's characters that is not present, they show up and start the fight, if they don't want to they're acting under fire
On a miss, nobody needs to start fighting if they don't want to and everybody present knows what you were trying to do there. You are no longer exempt from getting hit first if a fight does start.
* '''''Predator advantage''''': when you touch a person, skin on skin, it doesn't matter where or for how long, roll +cool to ask questions. On a 10+, ask 2. On a 7-9, ask 1.
** What is currently stressing you out the most?
** Who is most important to you?
** Where do you feel safest?
** What could I do to get you to trust me?
On a miss, your target sees the depths of your true nature and can turn a question back on you.
* '''''Taking care of business''''': at the beginning of the session, name another player's character. If they inflict harm on anyone other than you or their self during the session, then at the end of the session, you both mark experience.
* '''''Duck Hunt:''''' at the beginning of the session, roll +weird. On a 10+, hold 2. On a 7-9, hold 1. At any time, you can spend this hold to avoid one segment of damage inflicted upon you. On a miss, the MC will tell you about somebody new who wants you dead.
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* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
* '''''Touched by death''''': whenever someone in your care dies, you get +1weird (max +3).
* '''''Professional compassion''''': you can choose to roll+sharp instead of roll+Hx when you help someone who’s rolling.
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* '''''Off the leash''''': whenever you’re about to do something you don’t always do, turn to the person who holds your leash. Ask them, "Do I think you’d be cool with this?" If you do think they’d be cool with it, then no problems. If you don’t think they would, you can do it anyway if you want, but first roll+hot. ** On a 10+, cool, carry on. ** On a 7–9, they can choose to erase one of your stat highlights, as though they’d hit you with seduce or manipulate and given you the stick. ** On a miss, they don’t hold your leash anymore. Choose someone else to hold it (whether they want to or not).
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* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1:
** ''they do what you want''
** ''they don't fight back over it''
** ''you don't have to make an example of one of them''
* '''''Fucking thieves''''': when you have your gang search their pockets or saddlebags for something, roll+Hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9, one of you happens to have something pretty close, unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
+
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* '''''Pack Alpha:''''' when you try to impose your will on your gang, roll+Hard. On a 10+, all 3. On a 7-9, choose 1:
** ''they do what you want''
** ''they don't fight back over it''
** ''you don't have to make an example of one of them''
On a miss, someone in your gang makes a dedicated bid to replace you for alpha.
* '''''Fucking thieves:''''' when you have your gang search their pockets and saddlebags for something, roll+Hard. It has to be small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9: one of you happens to have something pretty close unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.
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* '''''Professional compassion''''': you can roll+sharp instead of roll+Hx when you help someone who's rolling.
* '''''Healing touch''''': when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7-9, heal 1 segment, but you're also opening your brain, so roll that move next. On a miss: First, you don't heal them. Second, you've opened both your brain and theirs to the world's psychic maelstrom, without protection or preparation. For you, and for your patient if your patient's a fellow player's character, treat it as though you've made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
* '''''Oftener right''''': when a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle.
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* '''''Rasputin''''': shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1armor. You still get shot and stabbed, bleeding just doesn’t bother you that much anymore.
* '''''Beastly''''': you get +1hard (hard+3).
* '''''As one''''': attempts by other PCs to seize your mask by force, or to get you to remove or give away your mask by going aggro or seduction/manipulation, are at -2. NPCs will never succeed at unmasking you against your will, even if you are completely at their mercy.
* '''''Feral''''': at the beginning of the session, you can choose to spend 0-barter for the equivalent of a 1-barter lifestyle. You can survive happily on whatever you can find.
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