Fisher

From AAFNRPWiki
Revision as of 17:53, 14 March 2021 by Jason (talk | contribs) (Created page with "{{AWCharacter |Name=Fisher |Campaign=Apocalypse World: Black Rain |Player=Jason |Playbook=Gunlugger |Look=Man, utility wear + tech, plain face, squinty eyes, strange body (twi...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Name Fisher
Campaign AW: Black Rain
Player Jason
Playbook Gunlugger
Look Man, utility wear + tech, plain face, squinty eyes, strange body (twisted by scoliosis)
Cool -1
Hard -1
Hot -2
Sharp 2
Weird 3
Moves
  • Things speak: whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
    • Who handled this last before me?
    • Who made this?
    • What strong emotions have been most recently nearby this?
    • What words have been said most recently nearby this?
    • What has been done most recently with this, or to this?
    • What’s wrong with this, and how might I fix it?

Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.

  • Deep insights: you get +1weird (weird+3).
  • Charismatic: when you try to manipulate someone, roll+weird instead of roll+hot.
  • Oftener right: when a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle.
Gear

2 barter knife (2-harm hand) hammer (2-harm hand messy) leather apron and face shield (1-armor)

Hx
  • Egon -1
  • Hike +1
  • Inga +1
  • Carl +1
XP 0
Harm 10
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:




Debilities

Secrets

Advances

Notes