Judith Hall

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Name Judith Hall
Campaign London Fog
Player Jacko
Playbook Spectre
Faction Night
Look Female, Caucasian, Blood-Stained clothing, Volatile
Blood 1
Heart 0
Mind 0
Spirit 2
Mortality -1
Mortality Marked? No
Night 1
Night Marked? No
Power 1
Power Marked? No
Wild 1
Wild Marked? No
Moves

Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:

  • You can be heard.
  • You can be seen.
  • You can touch and be touched by the physical world.

You may mark corruption to instead choose 1 or all 3.

Phantasm: Take +1 Spirit (max +3).

Won’t be Ignored: When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind.

“Wall? What wall?”: You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.

Nightmare: Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.

Corruption Moves
Gear

parasol
chatelaine bag
spectacles
garrote

Armor 0
Harm 0
Corruption 4
Debts Owed
Debts Owed to Me
  • Malachi owes me 2 debts for helping him understand his visions.
  • Galinar owes me 1 debt for being murdered.
Debts Paid
  • Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
Scars
Shattered (-1 Blood)
Disfigured (-1 Heart)
Fractured (-1 Mind)
Broken (-1 Spirit)
Advances
  • lead a body of ghosts (The Orphans)
  • take a Spectre move (Phantasm)
Corruption Advances
  • take a Corruption move (Nightmares)


The Orphans

  • Advance Let It Out when defending any of them, they collectively represent a link