Grey Rat

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Name Grey Rat
Campaign Wanderers
Player Gary
Playbook Brainer
Look Red mouse mascot costume, male, pale face, dead eyes, slight body.
Cool 0
Hard 0
Hot 1
Sharp 0
Weird 2
Moves

Direct-brain whisper projection - you can roll+weird to get the effects of going aggro, without going aggro. Your victim has to be able to see you, but you don’t have to interact. If your victim forces your hand, your mind counts as a weapon (1-harm ap close loud-optional).
In-brain puppet strings - when you have time and physical intimacy with someone—again, mutual or 1-sided—you can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, you can spend your hold 1 for 1:

  • inflict 1-harm (ap)
  • they take -1 right now

If they fulfill your command, that counts for all your remaining hold. On a miss, you inflict 1-harm (ap) upon your subject, to no benefit.

Gear

hidden knives (2-harm hand infinite)

Hx

Ace +2
Spoonman +2
Fifi +1
Major Tom +3

XP 3
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Grey Rat's Car

Frame

sedan

Look

tbd

Speed 0 Handling 0
Armor 1 Massive 2
Strengths tbd Weaknesses unreliable
Battle Options

tbd

Harm 0


Add a vehicle:



Barter: 6

brain relay (area close hi-tech) - for purposes of brainer moves, if someone can see your brain relay, they can see you.
violation glove (hand hi-tech) - for purposes of brainer moves, mere skin contact counts as time and intimacy.