Major Tom

From AAFNRPWiki
Revision as of 10:08, 10 November 2016 by Jacko (talk | contribs)
Jump to navigationJump to search
Name Major Tom
Campaign Wanderers
Player Joe
Playbook Chopper
Look Man, showy biker wear, weathered face, calculating eyes, rangy body.

Racing leathers meet marching band.

Cool 2
Hard 2
Hot -1
Sharp 0
Weird -1
Moves

Pack Alpha - when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7-9, choose 1:

  • They do what you want (otherwise, they refuse)
  • They don't fight back over it (otherwise, they do fight back)
  • You don't have to make an example of one of them (otherwise, you must)

On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.

Fucking thieves - when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Gear

Magnum (3-harm close reload loud)
Sawed-off (3-harm close reload messy)

Hx

Grey Rat -1
Ace +3
Spoonman -1
Fifi +2

XP 2
Harm 6
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Major Tom's bike

Frame

bike

Look

Sleek

Speed 1 Handling 0
Armor 0 Massive 1
Strengths Fast, responsive Weaknesses Skinny
Battle Options

+1 Speed

Harm 0
Name

VW Band Bus

Frame

van

Look

Quirky and garish, its original paint job is buried under countless coats of touchup and mud.

Speed 0 Handling 1
Armor 1 Massive 2
Strengths responsive and easily repaired Weaknesses Loud
Battle Options

+1 handling
+1 armor

Harm 0


Add a vehicle:



Barter: 1

GANG
2-harm gang medium savage mobile 1-armor

  • your gang consists of 30 or so violent bastards. (medium instead of small)
  • your gang's nomadic at heart, and able to maintain and repair its own bikes without a home base. (it gets +mobile)
  • your gang's loose-knit, with members coming and going as they choose. (Vulnerable: desertion)