Name
|
Glinda
|
Campaign
|
Brink
|
Player
|
Lisa
|
Playbook
|
Witch
|
Look
|
Hot woman, dressed in common clothing (so as to not draw attention to herself,) with a cunning face, but friendly eyes
|
Cool
|
1
|
Hard
|
0
|
Hot
|
0
|
Sharp
|
0
|
Weird
|
2
|
Moves
|
- Gathering Power: At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..
- The universe kneels: you may perform ad hoc rituals to impose your will on the universe. Tell the MC what you want. Your MC will tell you "sure, no problem, but it'll take __ power from your focus and..." and then 1 or more of the following:
- it's going to take hours/days/weeks/months of attention;
- first you're going to have to suffer/sacrifice/acquire/consume/learn/wait for ____;
- you're going to need ____ to help you with it;
- it's going to mean exposing yourself (plus colleagues) to serious danger;
- it'll only last for a while before things revert to normal;
- your change will only affect/exist within this small (defined) area;
- it'll have unintended consequences;
- it won't be quite as good as you're looking for;
- this is the only time you'll be able to do this;
- someone or some-thing will notice the change as you commit it;
Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a
time, once you ask the MC about how to perform another one, the previous ritual slips away.
- Been Around: you start the game with a move from another playbook – the playbook of the PC with whom you’ve already had sex, as decided over in the Hx section.
|
Gear
|
- fashion suitable to your look
- a ceremonial blade (1-harm hand valuable)
- oddments worth 2-barter
- a supply of basic components required by your rituals
- a mystic focus (detail)
|
Hx
|
|
XP
|
|
Harm
|
|
Stabilized
|
|
come back with -1hard
|
|
come back with -+1weird (max+3)
|
|
change to a new playbook
|
|
die
|
|
Add a vehicle:
Glinda is so named because she is basically a good witch and a loyal friend, but if you get her back up against the wall, she won't hesitate to fight back.