| Name | Torch | 
| Campaign | Brink | 
| Player | Jason | 
| Playbook | Faceless | 
| Look | Man, scrounged armor, merciless eyes, muscular body. Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked and beaten up. As of session four, it's wired to Torch's broken jaw.
 | 
| Cool | 1 | 
| Hard | 2 | 
| Hot | 0 | 
| Sharp | 0 | 
| Weird | 1 | 
| Moves | Oh yeah! roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.Scent of blood: at the beginning of the session, roll+weird. On a 10+ hold 1+1. On a 7–9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it.The Unexpected: when someone sees you unmasked for the first time, they take s-harm, in addition to anything else that happens.Beastly: you get +1hard (hard+3).Bloodcrazed: whenever you inflict harm, inflict +1harm.Rasputin: shot, stabbed, and poisoned, you just keep coming. When you are being scary as fuck and coming at someone, you get +1-armor. You still get shot and stabbed, bleeding just doesn’t bother you that much anymore.Juggernaut: take -2 on all “when you suffer harm” rolls.Advanced Seize by Force, Seduce or Manipulate, and Open Your Brain.
 | 
| Gear | modified engineer's structural cutter (3-harm hand autofire messy)pair of SMGs with loads of ammo (2-harm close autofire loud)shotgun (3-harm close messy) - out of ammoVac-safe engineering coveralls (2-armor).Oddments worth 0 barter
 | 
| Hx | Cipher: -1 - He helped me do something terrible once.Absinthe: 2 - I think she's pretty.Swan: 1
 | 
| XP | 0 | 
| Harm | 3 | 
| Stabilized |  | 
| come back with -1hard |  | 
| come back with -+1weird (max+3) |  | 
| change to a new playbook |  | 
| die |  | 
Add a vehicle: 	
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.
Lives near Swan in ring 23, which is an unpowered wide ring.
Advances Taken:
- Get +1 Hot
- Get a new Faceless move - Beastly
- Get a new Faceless move - Rasputin
- Get a new Faceless move - Juggernaut
- Get a move from another playbook - Bloodcrazed
- Choose three basic moves and advance them
- Seize by force
- Seduce or manipulate
- Open your brain
 
- Advance the remaining basic moves