Name
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Torch
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Campaign
|
Brink
|
Player
|
Jason
|
Playbook
|
Faceless
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Look
|
Man, scrounged armor, merciless eyes, muscular body.
Mask: scrounged mask, cracked. It's recognizably the mask worn by the 'neers in the station core, but cracked beaten up.
|
Cool
|
1
|
Hard
|
2
|
Hot
|
-1
|
Sharp
|
0
|
Weird
|
1
|
Moves
|
- Oh yeah! roll+hard to smash your way through scenery to get to or away from something. 10+, the scenery moved or smashed and you get what you want. On a 7–9 you get what you want and smash or move the scenery, but take 1-harm (ap), and are disoriented and under fire in follow-up actions, leave something behind, or take something with you. Think smashing through walls or pushing through burned out husks of cars.
- Scent of blood: at the beginning of the session, roll+weird. On a 10+ hold 1+1. On a 7–9 hold 1. At any time, you or the MC can spend your hold to have you at the scene of a battle (a real battle, not intimate violence between a couple people). On a miss, the MC holds 1, and can spend it to have you there and pinned down.
- Norman: you seek the advice of your mask. Roll+weird to see what it directs you to do. On a 10+ mark experience and take a +1 if you do as your mask wishes. On a 7–9, take a +1 if you do what it wants and act under fire if you don’t. On a miss, it has its own agenda and act under fire if you don’t follow it.
- The Unexpected: when someone sees you unmasked for the first time, they take s-harm, in addition to anything else that happens.
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Gear
|
- modified engineer's structural cutter (3-harm hand autofire messy)
- Vac-safe engineering coveralls (2-armor).
- 1 barter
|
Hx
|
- Cipher: -1
- Absinthe: 2
- Swan: 2
|
XP
|
1
|
Harm
|
3
|
Stabilized
|
|
come back with -1hard
|
|
come back with -+1weird (max+3)
|
|
change to a new playbook
|
|
die
|
|
Add a vehicle:
Unmasked, you are (choose 2):
- Irresolute. When you inflict harm, inflict -1harm.
- Ashamed. You have hard=0 until you cover your face again.
Many years ago, in a misguided attempt to salve his conscience and keep the 'neers from cutting power to some hab compartments, Torch (with a little help from Cipher), destroyed the systems and codes that enable the 'neers to selectively control power distribution. Unfortunately those same controls managed the day-night cycle in the ag dome, causing a disaster called The Great Bake. Torch was ritually exiled from the 'neer clans at that point.