Dungeon World: Eta

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Join our five adventurers as they seek glory, fortune, and plot!

PCs

  • Jade, human Ranger
  • Piptalike, human Druid
  • Luxorion, elven Fighter
  • Nat, human Thief
  • Father Tom, human Cleric

Places

  • the Aildyn mountains form the spine of the western sub-continent
  • the kingdom of Lluth covers the western side of the Aildyn Mountains and the Suwell peninsula
  • the Free Cities speckle the coast on the east side of the Aildyn mountains. The rugged land has led to the formation of isolated city-states rather than a unified nation.

Animal Instincts

  • Flying Squirrel
    • Scamper
    • Glid
    • Acquire
  • Cat
    • Pounce
    • Use keen senses
    • Toy with prey
  • Rat
    • Scamper
    • Frenzy
    • Hoard
  • Beetle
    • Flee danger or discovery
    • Have excellent peripheral vision
    • Move easily though cracks, crevices, and small places
  • Porcupine
    • Shoot quills
    • Curl into a ball
    • Climb
  • Flying Ant
    • Evade danger
    • Tell the nest about opportunities
    • Follow the scent trail

Stuff

  • The Regalia of the Kings of Old
    • Nimharax, the Sword of Kings, a bastard sword of unusual quality and gorgeous workmanship.
    • Alharax, a dirk, like Nimharax in general appearance.
    • Waysindar, a kite shield, embossed with the long-forgotten coat of arms of some ancient kingdom. The edges are filigreed with gold.
    • Feltren, a great helm, of outdated and overly-ornamented style, but beautifully made.

Deities of Eta

  • Sol Mistress of the Sun, daughter of Hella and Tirdan. Symbol is sunburst. The Church of Sol is the state church of Lluth.
  • Hella Sky-mother, bringer of storms and rain. Symbol is lightning bolt.
  • Tirdan Earth father, god of agriculture. Symbol is golden sheaf of wheat.
  • Mord sister of Hella, goddess of death. Symbol is a silver skull medallion.
  • Gruush consort of Mord, Goblin-father. Symbol is a crimson fist.
  • Magistra Keeper of time and secrets. Symbol is a magenta eye-masque.

Custom Moves

  • Anyone bearing The Regalia of the Kings of Old automatically has leverage for a parley in any human kingdom. If there's an argument and both sides display pieces of the regalia, the chance of violent strife is significantly increased.