Hike
| Name | Hike | 
|---|---|
| Campaign | AW: Torments of the Righteous | 
| Player | Jacko | 
| Playbook | Chopper | 
| Look | Scrounge religious wear, rugged face, scorched eyes, wiry body. | 
| Cool | 2 | 
| Hard | 3 | 
| Hot | -1 | 
| Sharp | 1 | 
| Weird | 0 | 
| Moves | Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
• they do what you want (otherwise, they refuse)
• they don’t fight back over it (otherwise, they do fight back)
• you don’t have to make an example of one of them (otherwise, you must)
On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.
 | 
| Gear | Lucerne Hammer (3-harm arm messy) | 
| Hx | Chuck -1 | 
| XP | 0 | 
| Harm | 6 | 
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Add a vehicle:
http://www.hill10.com/aw/hike.pdf
XP: 3
Archimandrex Hike is the leader of the local Torchbearer militia.  She's not particularly religious but likes the respect and the power.
Militia
Small 3-harm 2 armor rich obligated
notable gangers
Franz - Newer, weak but loking to make Hike happy.
Helmut -  Fucking trouble, toady to Hermann.
Hermann - Biblically bad news
Jenz - ONe eyed scarred veteran.
Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)
choose a new option for your gang (+1harm)
choose a new option for your gang (+1 armor)
get a move from another playbook (Deep brain scan)
advance 3 basic moves and advance them (do something under fire, go aggro, read a sitch)
Secrets
To Barbarossa: Hike has family highly placed in the church.
To Inga: Hike wears a small reliquary around her neck, contents unknown.
To Tendahl: Hike doesn't seem to let anyone touch her, at least not her bare skin.
