Judith Hall

From AAFNRPWiki
Revision as of 08:46, 10 July 2017 by Jacko (talk | contribs)
Jump to navigationJump to search
Name Judith Hall
Campaign London Fog
Player Jacko
Playbook Spectre
Faction Night
Look Female, Caucasian, Blood-Stained clothing, Volatile
Blood 1
Heart 0
Mind 0
Spirit 1
Mortality -1
Mortality Marked? No
Night 2
Night Marked? No
Power 1
Power Marked? Yes
Wild 0
Wild Marked? No
Moves

Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:

  • You can be heard.
  • You can be seen.
  • You can touch and be touched by the physical world.

You may mark corruption to instead choose 1 or all 3.

Won’t be Ignored: When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind.

“Wall? What wall?”: You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.

Corruption Moves
Gear

parasol
chatelaine bag
spectacles
garrote

Armor 0
Harm 1
Corruption 4
Debts Owed
Debts Owed to Me
  • Malachi owes me 2 debts for helping him understand his visions.
  • Galinar owes me 1 debt for being murdered.
Debts Paid
  • Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
Scars
Shattered (-1 Blood)
Disfigured (-1 Heart)
Fractured (-1 Mind)
Broken (-1 Spirit)
Advances
  • lead a body of ghosts (The Orphans)
  • take a Spectre move (Phantasm)
Corruption Advances


The Orphans

  • Advance Let It Out when defending any of them, they collectively represent a link