Grey Rat
Name | Grey Rat |
---|---|
Campaign | Wanderers |
Player | Gary |
Playbook | Brainer |
Look | Red mouse mascot costume, male, pale face, dead eyes, slight body. |
Cool | 0 |
Hard | 0 |
Hot | 1 |
Sharp | 0 |
Weird | 2 |
Moves |
Direct-brain whisper projection - you can roll+weird to get the effects
of going aggro, without going aggro. Your victim has to be able to see you, but
you don’t have to interact. If your victim forces your hand, your mind counts as a
weapon (1-harm ap close loud-optional).
If they fulfill your command, that counts for all your remaining hold. On a miss,
you inflict 1-harm (ap) upon your subject, to no benefit.
|
Gear |
hidden knives (2-harm hand infinite) |
Hx |
Ace +2 |
XP | 3 |
Harm | 0 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
sedan |
Look |
tbd |
Speed | 0 | Handling | 0 |
Armor | 1 | Massive | 2 |
Strengths | tbd | Weaknesses | unreliable |
Battle Options |
tbd | ||
Harm | 0 |
Add a vehicle:
Barter: 4
brain relay (area close hi-tech) - for purposes of brainer moves, if someone can see your brain relay, they can see you.
violation glove (hand hi-tech) - for purposes of brainer moves, mere skin contact counts as time and intimacy.