Nastia
| Name | Nastia | 
|---|---|
| Campaign | Apocalypse World: Purgatoria After Dark | 
| Player | Joe | 
| Playbook | Chopper | 
| Look | Nastia is a 13-year old who may have been pretty at one time, but now has hard eyes and a cunning look | 
| Cool | 1 | 
| Hard | 2 | 
| Hot | 0 | 
| Sharp | 1 | 
| Weird | -1 | 
| Moves | Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want • they don’t fight back over it • you don’t have to make an example of one of them On a miss, someone in your gang makes a dedicated bid to replace you for alpha. Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | 
| Gear | |
| Hx | Babushka +1 Violette +0 The Major +3 Adrian +0 | 
| XP | 1 | 
| Harm | 6 | 
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die | 
Add a vehicle:
(age 13) Jinte's girlfriend. 
When I freak out I freak THE FUCK OUT. I automatically gain "impress, dismay, or frighten your enemy" in addition to any other choices I make when I seize by force, even if I miss.
I'm a little crazy, and everyone knows it. I take +1 every time I go aggro.
Advanced "Do Something Under Fire, Go Aggro, Read a Sitch"
- gang consists of about 15 violent bastards with scavenged and makeshift weapons and armor, and no fucking discipline at all (2-harm gang small savage 1-armor).
- gang’s nomadic at heart, and able to maintain and repair its own bikes without a home base. It gets +mobile.
- gang’s self-sufficient, able to provide for itself by raiding and scavenging. It gets +rich.
- gang’s loose-knit, with members coming and going as they choose. Vulnerable: desertion.
