Moves
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- Gathering Power: At the beginning of each session or whenever substantial down-time is skipped over, if you've been attending to the needs of your mystic focus, roll+weird to add power up to its limit: On a 10+, add 3. On a 7-9, add 1..
- The universe kneels: you may perform ad hoc rituals to impose your will on the universe. Tell the MC what you want. Your MC will tell you "sure, no problem, but it'll take __ power from your focus and..." and then 1 or more of the following:
* it's going to take hours/days/weeks/months of attention;
* first you're going to have to suffer/sacrifice/acquire/consume/learn/wait for ____;
* you're going to need ____ to help you with it;
* it's going to mean exposing yourself (plus colleagues) to serious danger;
* it'll only last for a while before things revert to normal;
* your change will only affect/exist within this small (defined) area;
* it'll have unintended consequences;
* it won't be quite as good as you're looking for;
* this is the only time you'll be able to do this;
* someone or some-thing will notice the change as you commit it;
Some of those requirements are needed just to develop the ritual and some are needed again and again each time you wish to perform it -- the MC will tell you which are which. Once you've gathered and accomplished any prerequisites, your reality-bending ritual is available to you. The MC might give you a couple of options; maybe a better and worse version – you have to choose just one of them. You can hold one ritual in your head at a
time, once you ask the MC about how to perform another one, the previous ritual slips away.
- Been Around: you start the game with a move from another playbook – the playbook of the PC with whom you’ve already had sex, as decided over in the Hx section.
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