Name
|
Resonance
|
Campaign
|
The Mouldering World
|
Player
|
Jason
|
Playbook
|
Angel
|
Look
|
Man, utility wear, lively face, quick eyes, rangy body.
|
Cool
|
-1
|
Hard
|
1
|
Hot
|
0
|
Sharp
|
2
|
Weird
|
1
|
Moves
|
- Healing touch: when you put your hands skin-to-skin on a wounded person and open your brain to them, roll+weird. On a 10+, heal 1 segment. On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain. On a miss: first, you don’t heal them. Second, you’ve opened both your brain and theirs to the world’s psychic maelstrom, without protection or preparation. For you, and for your patient if your patient’s a fellow player’s character, treat it as though you’ve made that move and missed the roll. For patients belonging to the MC, their experience and fate are up to the MC.
- Touched by death: whenever someone in your care dies, you get +1weird (max +3).
|
Gear
|
- 9mm (2-harm close loud)
- oddments worth 1-barter
- Coverall full of pockets, kind of hippie looking, including 1-armor.
- Angel kit
|
Hx
|
- Ghislaine -2
- Jon 0
- Fluffy 1
- Amber 0
- Philotic -2
|
XP
|
|
Harm
|
|
Stabilized
|
|
come back with -1hard
|
|
come back with -+1weird (max+3)
|
|
change to a new playbook
|
|
die
|
|
Add a vehicle:
Until recently, has been working at the hospital.