Bank

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Name Bank
Campaign The Mouldering World
Player Jason
Playbook Maestro D'
Look Man, vintage wear, scarred face, cool eyes, lean body, precise hands.
Cool 0
Hard 1
Hot 2
Sharp 1
Weird -1
Moves
  • You call this hot? when you do something under fire, roll+hot instead of roll+cool.
  • Everybody eats, even that guy: when you want to know something about someone important (your call), roll+hot. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1:
    • how are they doing? what’s up with them?
    • what or who do they love best?
    • who do they know, like and/or trust?
    • when next should I expect to see them?
    • how could I get to them, physically or emotionally?
Gear
  • Kitchen knife, 2-harm hand
  • 1-barter
  • Vintage 3-piece suit, worn over light body armor worth 1-armor
Hx
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



My establishment, known colloquially as Bank's Place, offering luxury food (because Bank's the only guy around how knows how to make anything taste wonderful anymore), drinks, and a vibrant social scene. Bank's Place offers luxury, intimacy, protection, and dancing.

Bank enjoys the company of Samson, a frequent regular. On the other hand, it would be best for everyone if Ward would quit coming around.

Dogface would love to get his hands into Bank's coffers.

Bank owes Seahorse for his help getting the Place up and running.

Trudy thinks Bank's Place is full of pretentious shitheads and would love to burn it to the ground.

Security for Bank's Place comes from the bouncer, Wallace (2-harm 1-armor) and the shotgun behind the bar (3-harm close reload messy).