STV Arkhamina's Lament

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Ship Summary
Ship Name STV Arkhamina's Lament
Faction House Machariel
Hull Type Cruiser
Ship Class Conquest-class Star Galleon
Brief Description Flagship of House Machariel
Campaign Rogue Trader: After the Gold Rush

Lament is currently commanded by Flag-Captain Castus Mar and his second, Flag-Lieutenant Gallia Devi.


Ship Details

Hull: Cruiser
Dimensions: 5.1 km long, .7 km abeam abeam
Mass: 300 megatonnes
Crew: 65000 approx
Accel: 2.1 gravities max sustainable acceleration

Game Stats

Speed 7 Maneuverability +23
Detection +18 Armour 16
Void Shields 1 Hull Integrity 65
Space Total Power
Turret Rating 1
Weapon Capacity 2 Port, 2 Starboard"Port,2Starboard" can not be assigned to a declared number type with value 2.
Crew Population 100 Crew Morale 100 Crew Rating 55 (Veteran)

Essential Components

Lathe-pattern Class 2a Sprint Trader Drive, Strelov I Warp Engine, Gellar Field, Castellan Shield, Commerce Bridge, Vitae-pattern Life Sustainer, Voidsmen Quarters, X-470 Ultimo Augur Array.

Supplemental Components

  • Main Cargo Hold (2): Lament's vast cargo holds have carried every kind of cargo imaginable during her long service. This component grants an additional 125 Achievement Points when working toward a Trade Objective.
  • Luxury Passenger Quarters: Opulent private staterooms for the use of wealthy and powerful passengers. This components grants an additional 100 Achievement points toward any Trade, Creed, or Criminal Objectives, but it reduces crew morale by 3.
  • Extended Supply Vaults: Extensive supplies allow Lament to make longer journeys and better repair damage. Double time the ship may remain at void without suffering crew population and morale loss. Extended repairs repair an additional point of Hull Integrity. Due to the extra stores and spare parts, Morale is increased by +1.
  • Shadowblind Bays: While largely a legitimate businessman, Phineas Machariel knew the value of keeping "delicate" cargoes and passengers from the prying eyes of customs agents and representatives of the Imperial Navy Impress Service. Squirreled away in different parts of the ship are hidden holds of varying sizes that are void-shielded and static screened to make them virtually invisible to auspex systems. This component grants and additional 50 Achievement Points to any Trade Objective, and 75 Achievement Points Toward any Criminal Objective. Due to their placement and obfuscation systems, locating these holds requires an Arduous (-40) Scrutiny Test.
  • Observation Dome: Lament features a vast observation dome made of diamond panes and armoured glass along her dorsal spine engraved with intricate representations of numerous star systems within the Koronus Expanse. This components grants an additional 50 Achievement points toward any Exploration Objectives and increases Crew Morale by one point.
  • Starchart Collection: Lament has been to every corner of the Expanse and lived to tell the tale, and her collection of star charts and navigation notes is nearly unrivaled in the business. This component reduces the duration of all Warp travel by 1d5 days, to a minimum of one, and grants and additional 25 Achievement Points toward any Exploration Objective.
  • Librarium Vault: Phineas Machariel was a great reader, and collected countless books, scrolls, and dataslates of both important Imperial fiction and non-fiction. Any Investigation Tests made aboard Lament gain a +10 bonus.
  • Arboretum: Within the confines of the ship-spanning observation dome is a grand park with fruit trees and gardens. This component doubles time the ship may remain at void without suffering crew population and morale loss, and increases Crew Morale by two points. This stacks with the bonus from the Extended Supply Vaults.

Weapons

Lathe-pattern Grav Culverin Broadside: Location: (1 Port and 1 Starboard), Str: 6, Dam: 1d10+3*, Crit: 6, Range: 5

  • The Grav-Culverins can load self-propelled warheads that increase their range by +2 but reduce damage to 1d10+1.

Disruption Macrocannon Broadside: Location: (1 Port and 1 Starboard), Str: 6, Dam: 1d10+1, Crit: -*, Range: 5

  • Short the Flow: Disruption weapons compromise the circuitry and wiring required to transfer power from the ship’s engine to her other components. For every five damage that exceeds the target’s Void Shields, one randomly selected Component on the target ship becomes Unpowered. This weapon’s damage is not affected by Armour.
  • Ionic Blast: These weapons never cause critical hits, nor do they deal damage to Hull Integrity. These weapons may only be combined into a salvo with other Disruption Macrocannon weapons.

Complications

Ancient and Wise (-4 Hull Integrity, +10 to Manoeuvrability), Temperamental Warp Engine