STV Mendicant

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Ship Details

Hull: Transport
Dimensions: 3 km long, .4km abeam
Mass: 80 megatonnes
Crew: 14000 approx
Accel: 5.4 gravities max sustainable acceleration

Game Stats

Speed 13 Maneuverability +35
Detection +20 Armour 12
Void Shields 1 Hull Integrity 35
Space 40 Total Power 40
Turret Rating 1
Weapon Capacity 2
Crew Population 100 Crew Morale 100 Crew Rating {{{crew rating}}}

Essential Components

Modified Mezoa-pattern Theta-7 Drive, Markov I Warp Engine, Gellar Field, Repulsor Shield, Commerce Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, Deep Void Augur Array.

Supplemental Components

  • Main Cargo Hold: Mendicant is a transport's transport, and despite her aggressive lines is rather roomy inside. This component grants an additional 125 Achievement Points when working toward a Trade Objective.
  • Shadowblind Bays: A holdover from her piracy days, Mendicant has squirreled away in different parts of the ship hidden holds of varying sizes that are void-shielded and static screened to make them virtually invisible to auspex systems. This component grants and additional 50 Achievement Points to any Trade Objective, and 75 Achievement Points Toward any Criminal Objective. Due to their placement and obfuscation systems, locating these holds requires an Arduous (-40) Scrutiny Test.
  • Augmented Retro-thrusters: Somewhere along the line, Mendicant's manoeuvring thrusters were replaced with those from a frigate sized ship.
  • Defensive Countermeasures: Mendicant is equipped with a sophisticated package of false auspex reflectors, thermal buoys, vox screamers, and other devices designed to help her escape customs vessels and blockading ships. Single Use: When deployed, the countermeasures apply a –20 penalty to all Ballistic Skill Tests made to attack the ship for the next 1d5+1 Strategic Turns. Torpedoes suffer a –30 penalty instead. Once used, the countermeasures must be refilled and refurbished with a successful Upkeep Test outside of combat (and at a technological system with void yards) before it can be used again.
  • Energistic Conversion Matrix: Mendicant is equipped with an ancient and borderline heretical power system that allows her to divert power from other systems to her engines. The ECM can be activated by the captain as a free action, and can exchange 5 power for 1 speed. Mendicant currently has 10 points surplus power, which allows for 2 more points of speed. The captain can power down other components and divert their power to the engines if the situation is dire enough.

Weapons

Jovian Missile Battery: Location: (1 Keel), Str: 5, Dam: 1d10+1, Crit: 6, Range: 6

Sunsear Laser Battery: Location: (1 Dorsal), Str: 4, Dam: 1d10+2, Crit: 4, Range: 9

Complications

Reaver of the Unbeholden Reaches

  • Self-reliant: When Mendicant's crew affects long-term repairs, they repair 1d10+5 points of hull integrity as opposed to the standard 1d5.
  • Strike and Fade: All Silent Running manoeuvres Mendicant performs gain a +10 bonus.
  • Pirate Vessel: Despite being refit and renamed, a faint hint of Mendicant's old life lingers around her. On a successful Difficult (-10) Scrutiny Test, experienced voidmen and Naval officers will recognise her as Black Dahlia despite her Machariel livery and new running gear, and will be, rightfully or not, suspicious of her and her crew. All officers and crew hailing from Mendicant suffer -10 on all interaction tests if the person or persons they are interacting with recognize the ship.