The City Never Sleeps/MacWillard: Difference between revisions
(Created page with "{{AWCharacter |Name=MacWillard |Campaign=The City Never Sleeps |Player=Jason |Playbook=Angel |Look=Man, utility wear, strong face, clear eyes, rangy body. |Cool=1 |AWCoolHighlighted=No |Hard=0 |AWHardHighlighted=No |Hot=1 |AWHotHighlighted=No |Sharp=2 |AWSharpHighlighted=No |Weird=-1 |AWWeirdHighlighted=No |Hx=* Grandma - has been beside me all along +3 * Twiggy - I used to ride with his hang, a long time ago - +1 * Augustus - once put a hand in when it mattered +2 * Jon...") |
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1-barter | |||
6-stock | |||
= Angel Kit Rules = | |||
Your angel kit has all kinds of crap in it: scissors, rags, tape, needles, clamps, gloves, chill coils, wipes, alcohol, injectable tourniquets & bloodslower, instant blood packets (coffee reddener), tubes of meatmesh, bonepins & site injectors, biostabs, chemostabs, narcostabs (chillstabs) in quantity, and a roll of heart jumpshock patches for when it comes to that. It’s big enough to ??ll the trunk of a car. When you use it, spend its stock; you can spend 0–3 of its stock per use. You can resupply it for 1-barter per 2-stock, if your circumstances let you barter for medical supplies. | |||
It begins play holding 6-stock. | |||
To use it to stabilize and heal someone at 9:00 or past: roll+stock spent. On a hit, they stabilize and heal to 6:00, and choose 2 (on a 10+) or 1 (on a 7–9): | |||
* They fight you and you have to narcostab them. How long will they be out? | |||
* The pain and drugs make them babble the truth to you. Ask them what secret they spill. | |||
* They respond very well to treatment. Recover 1 of the stock you spent, if you spent any. | |||
* They’re at your complete mercy. What do you do to them? | |||
* Their course of recovery teaches you something about your craft. Mark experience. | |||
* They owe you for your time, attention, and supplies, and you’re going to hold them to it. | |||
On a miss, they take 1-harm instead. | |||
To use it to speed the recovery of someone at 3:00 or 6:00: don’t roll. They choose: you spend 1-stock and they spend 4 days (3:00) or 1 week (6:00) blissed out on chillstabs, immobile but happy, or else they do their time in agony like everyone else. | |||
To use it to revive someone whose life has become untenable, spend 2-stock. They come back, but you get to choose how they come back. Choose from the regular “when life is untenable” list, or else choose 1: | |||
* They come back in your deep, deep debt. | |||
* They come back with a prosthetic (you detail). | |||
* You and they both come back with +1weird (max weird+3). | |||
To use it to treat an NPC, spend 1-stock. They’re stable now and they’ll recover in time. |
Revision as of 17:09, 21 November 2023
Name | MacWillard |
---|---|
Campaign | AW:The City Never Sleeps |
Player | Jason |
Playbook | Angel |
Look | Man, utility wear, strong face, clear eyes, rangy body. |
Cool | 1 |
Hard | 0 |
Hot | 1 |
Sharp | 2 |
Weird | -1 |
Moves |
|
Gear |
|
Hx |
|
XP | 2 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
1-barter
6-stock
Angel Kit Rules
Your angel kit has all kinds of crap in it: scissors, rags, tape, needles, clamps, gloves, chill coils, wipes, alcohol, injectable tourniquets & bloodslower, instant blood packets (coffee reddener), tubes of meatmesh, bonepins & site injectors, biostabs, chemostabs, narcostabs (chillstabs) in quantity, and a roll of heart jumpshock patches for when it comes to that. It’s big enough to ??ll the trunk of a car. When you use it, spend its stock; you can spend 0–3 of its stock per use. You can resupply it for 1-barter per 2-stock, if your circumstances let you barter for medical supplies.
It begins play holding 6-stock.
To use it to stabilize and heal someone at 9:00 or past: roll+stock spent. On a hit, they stabilize and heal to 6:00, and choose 2 (on a 10+) or 1 (on a 7–9):
- They fight you and you have to narcostab them. How long will they be out?
- The pain and drugs make them babble the truth to you. Ask them what secret they spill.
- They respond very well to treatment. Recover 1 of the stock you spent, if you spent any.
- They’re at your complete mercy. What do you do to them?
- Their course of recovery teaches you something about your craft. Mark experience.
- They owe you for your time, attention, and supplies, and you’re going to hold them to it.
On a miss, they take 1-harm instead.
To use it to speed the recovery of someone at 3:00 or 6:00: don’t roll. They choose: you spend 1-stock and they spend 4 days (3:00) or 1 week (6:00) blissed out on chillstabs, immobile but happy, or else they do their time in agony like everyone else. To use it to revive someone whose life has become untenable, spend 2-stock. They come back, but you get to choose how they come back. Choose from the regular “when life is untenable” list, or else choose 1:
- They come back in your deep, deep debt.
- They come back with a prosthetic (you detail).
- You and they both come back with +1weird (max weird+3).
To use it to treat an NPC, spend 1-stock. They’re stable now and they’ll recover in time.