The Watch/Lomo: Difference between revisions
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|Campaign=The Watch | |Campaign=The Watch | ||
|Player=Joe | |Player=Joe | ||
|Playbook=Bear (was Wolf) | |Playbook=Fox (was Bear (was Wolf)) | ||
|Look=Fluid, Hungry Face, Practical Clothing, Volatile | |Look=Fluid, Hungry Face, Practical Clothing, Volatile | ||
|Cunning=2 | |Cunning=2 | ||
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|Training=0 | |Training=0 | ||
|Valour=2 | |Valour=2 | ||
|Moves=''' | |Moves='''FOX MOVES'''<br> | ||
'''Spirit Walk''': When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:<br> | |||
►► You temporarily sever the Shadow’s control over a person or place<br> | ►► You temporarily sever the Shadow’s control over a person or place<br> | ||
►► You reappear in a different place than where you started<br> | ►► You reappear in a different place than where you started<br> | ||
►► You can take a few willing souls with you<br> | ►► You can take a few willing souls with you<br> | ||
►► You can ask the spirits a question, and they will answer it honestly<br> | ►► You can ask the spirits a question, and they will answer it honestly<br> | ||
►► You leave something behind for safekeeping<br> | ►► You leave something behind for safekeeping<br><br> | ||
'''Eyes in the Sky''': You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.<br><br> | |||
'''JADED MOVES'''<br> | '''JADED MOVES'''<br> | ||
'''Supernatural Alertness''': When you are caught off-guard, mark Jaded | '''Evil Eye''': When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.<br><br> | ||
to act before anyone else does and take +1 ongoing for the scene. | '''Supernatural Alertness''': When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.<br><br> | ||
''' | '''Protecting Spirits''': When you suffer harm, you may mark Jaded instead.<br><br> | ||
''' | '''Dark Mark''': Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:<br> | ||
►► It lasts for a long time<br> | |||
►► It’s especially potent<br> | |||
►► It’s apparent to all who look upon them<br> | |||
►► Only you know how to break the hex.<br><br> | |||
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2<br> | |Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2<br> | ||
Reynda of Clan Dothas - Spider - Munin - +1<br><br> | Reynda of Clan Dothas - Spider - Munin - +1<br><br> |
Revision as of 04:52, 13 July 2020
Name | Lomo |
---|---|
Rank | Corporal |
Clan | Molthas |
Campaign | The Watch |
Player | Joe |
Playbook | Fox (was Bear (was Wolf)) |
Look | Fluid, Hungry Face, Practical Clothing, Volatile |
Cunning | 2 |
Luck | 1 |
Training | 0 |
Valour | 2 |
Moves | FOX MOVES Spirit Walk: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2: JADED MOVES |
Camaraderie |
Rezi of Clan Toltho - Bear - Lisa - +2 Tovy of Clan Molthas - Eagle - Jay - +2 |
Gear |
Pewter amulet with a symbol of The Aerie. |
XP | 4 |
Hurting | No |
Wounded | No |
Critical | No |
TIES THAT BIND
-- My clan and Rezi's clan were sworn allies but now were not (?)
-- I want to know Yeli better but they make me nervous
-- I respect Tovy as a true warrior
-- They ways of Reynda's clan are strange to me.
??What is the symbol of Clan Molthas??
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it
HARM = 0
WEARY = 1
JADED = 0
ADVANCES
+1 Luck
Erase a Jaded Move
+1 Valour
New Wolf move
Move from another playbook (Fox = Spirit Walk)
Gain a promotion and +1 to Cunning
Change to Bear playbook
Erase a Jaded Move