The Watch/Lomo: Difference between revisions

From AAFNRPWiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 5: Line 5:
|Campaign=The Watch
|Campaign=The Watch
|Player=Joe
|Player=Joe
|Playbook=Bear (was Wolf)
|Playbook=Fox (was Bear (was Wolf))
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile
|Cunning=2
|Cunning=2
Line 11: Line 11:
|Training=0
|Training=0
|Valour=2
|Valour=2
|Moves='''BEAR MOVES'''<br>
|Moves='''FOX MOVES'''<br>
'''Mama Bear''': When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.<br><br>
'''Spirit Walk''': When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:<br>
'''Cooler Heads Prevail''': When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.<br>
►► They listen to you and stand down<br>
►► They attack you<br>
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)<br>
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.<br><br>
'''OTHER MOVES'''<br>
(''Fox'') '''Spirit Walk''': When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:<br>
►► You temporarily sever the Shadow’s control over a person or place<br>
►► You temporarily sever the Shadow’s control over a person or place<br>
►► You reappear in a different place than where you started<br>
►► You reappear in a different place than where you started<br>
►► You can take a few willing souls with you<br>
►► You can take a few willing souls with you<br>
►► You can ask the spirits a question, and they will answer it honestly<br>
►► You can ask the spirits a question, and they will answer it honestly<br>
►► You leave something behind for safekeeping<br>
►► You leave something behind for safekeeping<br><br>
'''Eyes in the Sky''': You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.<br><br>


'''JADED MOVES'''<br>
'''JADED MOVES'''<br>
'''Supernatural Alertness''': When you are caught off-guard, mark Jaded
'''Evil Eye''': When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.<br><br>
to act before anyone else does and take +1 ongoing for the scene. --'''Learned from the Best'''<br><br>
'''Supernatural Alertness''': When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.<br><br>
'''Elite Veteran''': When you ''Rely On Your Training'', mark Jaded to treat your roll as a 10+, even after rolling.<br><br>
'''Protecting Spirits''': When you suffer harm, you may mark Jaded instead.<br><br>
'''Painful Truths''': Mark Jaded to chew someone out publicly and clear their Weary track.<br><br>
'''Dark Mark''': Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:<br>
►► It lasts for a long time<br>
►► It’s especially potent<br>
►► It’s apparent to all who look upon them<br>
►► Only you know how to break the hex.<br><br>
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2<br>
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2<br>
Reynda of Clan Dothas - Spider - Munin - +1<br><br>
Reynda of Clan Dothas - Spider - Munin - +1<br><br>

Revision as of 04:52, 13 July 2020

Name Lomo
Rank Corporal
Clan Molthas
Campaign The Watch
Player Joe
Playbook Fox (was Bear (was Wolf))
Look Fluid, Hungry Face, Practical Clothing, Volatile
Cunning 2
Luck 1
Training 0
Valour 2
Moves FOX MOVES

Spirit Walk: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:
►► You temporarily sever the Shadow’s control over a person or place
►► You reappear in a different place than where you started
►► You can take a few willing souls with you
►► You can ask the spirits a question, and they will answer it honestly
►► You leave something behind for safekeeping

Eyes in the Sky: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.

JADED MOVES
Evil Eye: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.

Supernatural Alertness: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.

Protecting Spirits: When you suffer harm, you may mark Jaded instead.

Dark Mark: Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:
►► It lasts for a long time
►► It’s especially potent
►► It’s apparent to all who look upon them
►► Only you know how to break the hex.

Camaraderie

Rezi of Clan Toltho - Bear - Lisa - +2
Reynda of Clan Dothas - Spider - Munin - +1

Tovy of Clan Molthas - Eagle - Jay - +2
Yeli of Clan Sharn - Owl - Gary - +3
Risoc of Clan Dothas - Raven - Lisa - +3

Gear

Pewter amulet with a symbol of The Aerie.
Spear, Sword, Bow, Shield and Armor.
- Your sword is magical, but legend says it's cursed.
- Your bow, Ironheart, is famous, with a fame and reputation.

XP 4
Hurting No
Wounded No
Critical No


TIES THAT BIND -- My clan and Rezi's clan were sworn allies but now were not (?)
-- I want to know Yeli better but they make me nervous
-- I respect Tovy as a true warrior
-- They ways of Reynda's clan are strange to me.

??What is the symbol of Clan Molthas??
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it

HARM = 0

WEARY = 1

JADED = 0

ADVANCES
+1 Luck
Erase a Jaded Move
+1 Valour
New Wolf move
Move from another playbook (Fox = Spirit Walk)
Gain a promotion and +1 to Cunning
Change to Bear playbook
Erase a Jaded Move