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Line 41: |
| - Your sword is magical, but legend says it's cursed.<br> | | - Your sword is magical, but legend says it's cursed.<br> |
| - Your bow, Ironheart, is famous, with a fame and reputation.<br> | | - Your bow, Ironheart, is famous, with a fame and reputation.<br> |
| |XP=4 | | |XP=0 |
| |TWhurting=No | | |TWhurting=No |
| |TWwounded=No | | |TWwounded=No |
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Line 59: |
| WEARY = 2 | | WEARY = 2 |
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| JADED = 3 | | JADED = 4 |
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| '''ADVANCES'''<br> | | '''ADVANCES'''<br> |
| +1 Luck<br> | | +1 Luck<br> |
| +1 Valour | | +1 Valour |
Revision as of 04:15, 29 June 2020
Name
|
Lomo
|
Rank
|
Warden
|
Clan
|
Molthas
|
Campaign
|
The Watch
|
Player
|
Joe
|
Playbook
|
Wolf
|
Look
|
Fluid, Hungry Face, Practical Clothing, Volatile
|
Cunning
|
1
|
Luck
|
1
|
Training
|
0
|
Valour
|
2
|
Moves
|
WOLF MOVES
Strength in Numbers: When you Need a Hand and get it, you can spend a Camaraderie to increase a miss to a 7-9 instead of the usual +1.
No Bridges Burnt: When you apologize to someone, roll with Cunning. On a hit, they’re receptive to your apology. On a 10+, choose both. On a 7-9, choose one:
►► You gain Camaraderie with each other
►► You both lower your Weary by 1
Unleash the Wolf: When you attack someone, roll with Valour. On a hit, you harm them and choose 1:
►► Inflict terrible harm upon them
►► Take something away from them
On a 7-9, you either find yourself in a tight spot or suffer harm. On a miss, both. If you spend Camaraderie with them, add +2 to your roll (choose before rolling).
Spirit Walk: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:
►► You temporarily sever the Shadow’s control over a person or place
►► You reappear in a different place than where you started
►► You can take a few willing souls with you
►► You can ask the spirits a question, and they will answer it honestly
►► You leave something behind for safekeeping
You can choose additional options by marking Weary, Jaded, or Harm, 1 per option. If you do, when you return from the spirit world it will be obvious to everyone who sees you.
JADED MOVES
Supernatural Alertness: When you are caught off-guard, mark Jaded
to act before anyone else does and take +1 ongoing for the scene. --Learned from the Best
Reckless Abandon: When in a dangerous situation, mark Jaded and suffer harm to turn any roll into a 10+
Go For Their Flanks: Mark Jaded to show up in a scene in a superior position, with or without explanation
|
Camaraderie
|
Rezi of Clan Toltho - Bear - Lisa - +2
Reynda of Clan Dothas - Spider - Munin - +1
Tovy of Clan Molthas - Eagle - Jay - +1
Yeli of Clan Sharn - Owl - Gary - +1
Risoc of Clan Dothas - Raven - Lisa - +1
|
Gear
|
Pewter amulet with a symbol of The Aerie.
Spear, Sword, Bow Shield and Armor.
- Your sword is magical, but legend says it's cursed.
- Your bow, Ironheart, is famous, with a fame and reputation.
|
XP
|
0
|
Hurting
|
No
|
Wounded
|
No
|
Critical
|
No
|
TIES THAT BIND
-- My clan and Rezi's clan were sworn allies but now were not (?)
-- I want to know Yeli better but they make me nervous
-- I respect Tovy as a true warrior
-- They ways of Reynda's clan are strange to me.
??What is the symbol of Clan Molthas??
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it
HARM = 0
WEARY = 2
JADED = 4
ADVANCES
+1 Luck
+1 Valour