The Watch/Reynda: Difference between revisions
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If you spend 1 Camaraderie with them, add +2 to your roll (choose after rolling). On a miss, they still recover harm, but something unrelated goes wrong. | If you spend 1 Camaraderie with them, add +2 to your roll (choose after rolling). On a miss, they still recover harm, but something unrelated goes wrong. | ||
''Step Into My Parlour''': When someone comes to you with threats, demands or to ask a favour, choose one: | ''Step Into My Parlour''': When someone comes to you with threats, demands or to ask a favour, choose one: | ||
- They lose 1 Camaraderie with you and you gain 1 Camaraderie with them<br> | |||
- Take +1 ongoing against them for the scene<br> | |||
- Look Beyond them as if you rolled a 10+<br> | |||
|Camaraderie=Lomo of Clan Molthas - Wolf - Joe - +1 | |Camaraderie=Lomo of Clan Molthas - Wolf - Joe - +1 | ||
Rezi of Clan Toltho - Bear - Lisa - +1<br> | Rezi of Clan Toltho - Bear - Lisa - +1<br> |
Revision as of 20:45, 10 February 2020
Name | Reynda |
---|---|
Rank | Initiate |
Clan | |
Campaign | The Watch |
Player | |
Playbook | |
Look | |
Cunning | |
Luck | |
Training | |
Valour | |
Moves | Mender: When you heal another character’s wounds, roll with Cunning. (If they are a PC, they don’t roll to Lick Their Wounds.) On a hit, they recover harm. On a 10+, choose 2. On a 7-9 choose 1: - You do it quickly and cleanly |
Camaraderie |
Lomo of Clan Molthas - Wolf - Joe - +1
Rezi of Clan Toltho - Bear - Lisa - +1 |
Gear | |
XP | |
Hurting | No |
Wounded | No |
Critical | No |