Torments of the Righteous/Tendahl: Difference between revisions
No edit summary |
|||
Line 15: | Line 15: | ||
|Weird=3 | |Weird=3 | ||
|AWWeirdHighlighted=Yes | |AWWeirdHighlighted=Yes | ||
|Hx=Hike | |Hx=Hike +2 | ||
Inga | Inga 0 | ||
Barbarosa +1 | Barbarosa +1 | ||
Carl +2 | Carl +2 | ||
Line 47: | Line 47: | ||
Pronounced ten-DOLL | Pronounced ten-DOLL | ||
= Debilities = | |||
* A parabolic reflector assembly that can be quickly attached to or removed from a torch | * Disfigured during the 2019-01-06 session and reduced to Hot -2. | ||
= Workspace = | |||
Tendahl's workspace has a junkyard of raw materials, machining tools, a relic of the golden age past, and booby traps. It's in a cart so it can be moved. | |||
= Current projects = | |||
* A parabolic reflector assembly that can be quickly attached to or removed from a torch - built | |||
= Secrets = | = Secrets = | ||
Line 61: | Line 69: | ||
* get +1 Hard (max hard +2) | * get +1 Hard (max hard +2) | ||
* get a move from another playbook (Charismatic, from the Hocus) | * get a move from another playbook (Charismatic, from the Hocus) | ||
* 2 options to your workspace (it's on a cart, and it contains a relic of the golden age past) | |||
= Notes = | = Notes = | ||
Revision as of 10:32, 4 March 2019
Name | Tendahl |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Jason |
Playbook | Savvyhead |
Look | Man, utility wear + tech, plain face, squinty eyes, strange body (twisted by scoliosis) |
Cool | 0 |
Hard | 0 |
Hot | -2 |
Sharp | 2 |
Weird | 3 |
Moves |
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.
|
Gear |
2 barter knife (2-harm hand) hammer (2-harm hand messy) leather apron and face shield (1-armor) |
Hx |
Hike +2 Inga 0 Barbarosa +1 Carl +2 |
XP | 0 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
http://www.hill10.com/aw/ten.pdf
Pronounced ten-DOLL
Debilities
- Disfigured during the 2019-01-06 session and reduced to Hot -2.
Workspace
Tendahl's workspace has a junkyard of raw materials, machining tools, a relic of the golden age past, and booby traps. It's in a cart so it can be moved.
Current projects
- A parabolic reflector assembly that can be quickly attached to or removed from a torch - built
Secrets
From the 2018-11-18 session: Hike knows that Tendahl's outward calm is a front, and he's really just on the verge of losing his shit all the time.
From the 2019-02-10 session: Barbarossa knows that once, when Tendahl was a teenager, a teenage asshole named Max finally teased Tendahl to the breaking point. Tendahl, being big and muscly even then, beat the crap out of Max, but felt terrible about it, and the whole town blamed him for overreacting. Max lost the lottery a few years later, so there was never any closure. That contributed to Tendahl's preference for living away from people, and also his unwillingness to fight people.
Advances
- get +1 Hard (max hard +2)
- get a move from another playbook (Charismatic, from the Hocus)
- 2 options to your workspace (it's on a cart, and it contains a relic of the golden age past)