Torments of the Righteous/Hike: Difference between revisions

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|Hx=Barbarossa +2<br />
|Hx=Barbarossa +2<br />
Chuck -1<br />
Chuck -1<br />
Inga +1<br />
Inga +2<br />
Tendahl +1
Tendahl +2
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
|Moves='''''Pack alpha:''''' when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1:
Line 35: Line 35:
Crossbow (2-harm close slow)<br />
Crossbow (2-harm close slow)<br />
2 barter
2 barter
|XP=0
|XP=3
|Harm=3
|Harm=0
|AWStabilized=No
|AWStabilized=No
|AWcome back with -1hard=No
|AWcome back with -1hard=No

Revision as of 02:22, 11 February 2019

Name Hike
Campaign AW: Torments of the Righteous
Player Jacko
Playbook Chopper
Look Scrounge religious wear, rugged face, scorched eyes, wiry body.
Cool 2
Hard 3
Hot -1
Sharp 0
Weird -1
Moves

Pack alpha: when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7–9, choose 1: • they do what you want (otherwise, they refuse) • they don’t fight back over it (otherwise, they do fight back) • you don’t have to make an example of one of them (otherwise, you must) On a miss, someone in your gang makes a dedicated bid, idle or serious, to replace you for alpha.

Fucking thieves: when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Merciless: when you inflict harm, inflict +1harm.

Gear

Lucerne Hammer (3-harm arm messy)
Crossbow (2-harm close slow)
2 barter

Hx

Barbarossa +2
Chuck -1
Inga +2
Tendahl +2

XP 3
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



http://www.hill10.com/aw/hike.pdf

XP: 0

Archimandrex Hike is the leader of the local Torchbearer militia. She's not particularly religious but likes the respect and the power.

Militia
Small 2-harm 1 armor rich obligated
notable gangers
Ardner - Dependable, kinda.
Helmut - Fucking trouble, toady to Hermann.
Hermann - Biblically bad news

Advances
get a move from another playbook (Merciless)
get +1hard (max hard+3)