Torments of the Righteous/Barbarossa: Difference between revisions
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|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard=3 | |Hard=3 | ||
|AWHardHighlighted= | |AWHardHighlighted=No | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=2 | |Sharp=2 | ||
|AWSharpHighlighted=Yes | |AWSharpHighlighted=Yes | ||
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Used to ride with Hike until he joined the Dammerung | Used to ride with Hike until he joined the Dammerung | ||
** Owe Tendal a secret | ** Owe Tendal a secret - | ||
Advancement: +1 Sharp | |||
Revision as of 19:47, 6 January 2019
| Name | Barbarossa |
|---|---|
| Campaign | AW: Torments of the Righteous |
| Player | Joe |
| Playbook | Gunlugger |
| Look | Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor |
| Cool | 1 |
| Hard | 3 |
| Hot | -1 |
| Sharp | 2 |
| Weird | 0 |
| Moves |
Battlefield instincts: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle. Insano like Drano: you get +1hard (hard+3). Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. |
| Gear |
many pistols (2 harm/close) shotgun (3 harm close messy) AP hand xbow (3 harm close reload) broad sword (3 harm hand) Armor 2 Stock 1 |
| Hx |
Hike +2 Inga +1 Tendal 0 Carl (Boy) +1 |
| XP | 0 |
| Harm | |
| Stabilized | |
| come back with -1hard | |
| come back with -+1weird (max+3) | |
| change to a new playbook | |
| die |
Add a vehicle:
http://www.hill10.com/aw/barb.pdf
Used to ride with Hike until he joined the Dammerung
- Owe Tendal a secret -
Advancement: +1 Sharp