Torments of the Righteous/Barbarossa: Difference between revisions
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'''Prepared for the inevitable''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. | '''Prepared for the inevitable''': you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. | ||
|Gear=many pistols (2 harm/close) | |Gear=many pistols (2 harm/close) | ||
shotgun (3 harm close messy) AP | shotgun (3 harm close messy) AP | ||
hand xbow (3 harm close reload) | hand xbow (3 harm close reload) | ||
broad sword (3 harm hand) | broad sword (3 harm hand) | ||
Revision as of 16:14, 19 November 2018
Name | Barbarossa |
---|---|
Campaign | AW: Torments of the Righteous |
Player | Joe |
Playbook | Gunlugger |
Look | Worn, scarred face with sad eyes and a wry smile. Wiry body. Scrounged, mismatched armor |
Cool | 1 |
Hard | 3 |
Hot | -1 |
Sharp | 1 |
Weird | 0 |
Moves |
Battlefield instincts: when you open your brain to the world’s psychic maelstrom, roll+hard instead of roll+weird, but only in battle. Insano like Drano: you get +1hard (hard+3). Prepared for the inevitable: you have a well-stocked and high-quality first aid kit. It counts as an angel kit (cf ) with a capacity of 2-stock. |
Gear |
many pistols (2 harm/close) shotgun (3 harm close messy) AP hand xbow (3 harm close reload) broad sword (3 harm hand) Armor 2 |
Hx |
Hike +2 Inga +3 Tendal -1 Carl (Boy) 0 |
XP | 1 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Used to ride with Hike until he joined the Dammerung