London Fog/Galinar d'Jago: Difference between revisions
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| |USNightMarked= | |USNightMarked=Yes | ||
| |USPowerMarked= | |USPowerMarked=No | ||
| |USWildMarked= | |USWildMarked=No | ||
| |Moves='''Faerie Magic:''' Whenever you use a Faerie power, choose 1: | |Moves='''Faerie Magic:''' Whenever you use a Faerie power, choose 1: | ||
| *Mark corruption | *Mark corruption | ||
Revision as of 19:24, 30 July 2017
| Name | Galinar d'Jago | 
|---|---|
| Campaign | London Fog | 
| Player | Joe | 
| Playbook | Fae | 
| Faction | Wild | 
| Look | Fancy old-fashioned clothes and long hair held back in a queue. He’s of an indistinguishable mix of races, his skin is the color of a coffee latte, darker than most in London, and with an unusual cast to his eyes and ears. A close observation shows that he has no hair on his body or face. His eyes are a strange, antique gold. | 
| Blood | 1 | 
| Heart | 2 | 
| Mind | 0 | 
| Spirit | 1 | 
| Mortality | 0 | 
| Mortality Marked? | No | 
| Night | -1 | 
| Night Marked? | Yes | 
| Power | 1 | 
| Power Marked? | No | 
| Wild | 2 | 
| Wild Marked? | No | 
| Moves | Faerie Magic: Whenever you use a Faerie power, choose 1: 
 
 
 
 | 
| Corruption Moves | |
| Gear | 
 | 
| Armor | 0 | 
| Harm | 3 | 
| Corruption | 1 | 
| Debts Owed | 
 
 
 | 
| Debts Owed to Me | 
 the leader of the Storm Court in exile. 
 | 
| Debts Paid | 
 | 
| Scars | |
| Shattered (-1 Blood) | ☐ | 
| Disfigured (-1 Heart) | ☐ | 
| Fractured (-1 Mind) | ☐ | 
| Broken (-1 Spirit) | ☐ | 
| Advances | +1 Blood Move from another Archetype (Revenant) Move from another Archetype (Wolf) | 
| Corruption Advances | Unearthly Grace (+1 Heart). Whenever you roll with Heart and roll +12, mark corruption. | 
Faerie Powers
- Nature’s Caress: Your touch heals 2-harm. You cannot use this power on yourself.
- Wither: You imbue your touch with the power to kill (3-harm intimate ap).
- Wild Fury: You summon an element of nature capable of striking your enemies (2-harm close area or 3-harm close/far).
Abashed the Devil Stood: (Revenant) when you openly present yourself to the agents of your enemies, roll with Spirit. On a hit, they choose:
- They scatter or flee before you
- They throw down their weapons and surrender
- They attack you, ignoring your allies
On a 10+, take armor+1 against them for the scene. On a miss, they reveal that you’ve sprung a trap laid by those who wish to avoid your judgment.
Regeneration: When you Let It Out, add this option to the list: Your wounds close; heal 1-harm
