London Fog/Judith Hall: Difference between revisions

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'''“Wall?  What wall?”:''' You always have an opening to Escape.  You can choose an additional option off the list to bring someone with you.  On a miss, you attract the attention of dangerous spirits and ghosts in the area.
'''“Wall?  What wall?”:''' You always have an opening to Escape.  You can choose an additional option off the list to bring someone with you.  On a miss, you attract the attention of dangerous spirits and ghosts in the area.
|Corruption=4
|Corruption=3
|Corruption Moves='''Nightmare:''' Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.<br /><br />'''Siphon:''' Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.
|Corruption Moves='''Nightmare:''' Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.<br /><br />'''Siphon:''' Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.
|Gear=parasol<br />
|Gear=parasol<br />

Revision as of 00:13, 25 July 2017

Name Judith Hall
Campaign London Fog
Player Jacko
Playbook Spectre
Faction Night
Look Female, Caucasian, Blood-Stained clothing, Volatile
Blood 1
Heart 0
Mind 0
Spirit 3
Mortality 0
Mortality Marked? No
Night 1
Night Marked? No
Power 1
Power Marked? No
Wild 0
Wild Marked? Yes
Moves

Manifest: Regular people can’t sense or interact with you unless you manifest. You manifest by spending a few quiet moments concentrating and choosing 2:

  • You can be heard.
  • You can be seen.
  • You can touch and be touched by the physical world.

You may mark corruption to instead choose 1 or all 3.

Phantasm: Take +1 Spirit (max +3).

Won’t be Ignored: When you Get in the Way of someone, treat your roll as a 10+ without rolling. If you Distract an NPC, roll with Spirit instead of Mind.

“Wall? What wall?”: You always have an opening to Escape. You can choose an additional option off the list to bring someone with you. On a miss, you attract the attention of dangerous spirits and ghosts in the area.

Corruption Moves

Nightmare: Mark corruption to enter the dreams of someone sleeping in your presence. While you’re there, you can interact with them and their dreams as if they were spirits.

Siphon: Mark corruption to reach into someone's body, inflict 2-harm (ap) on them, and heal 1-harm.

Gear

parasol
chatelaine bag
spectacles
garrote

Armor 0
Harm 0
Corruption 3
Debts Owed
Debts Owed to Me
  • Malachi owes me 2 debts for helping him understand his visions.
  • Galinar owes me 1 debt for being murdered.
  • Galinar owes me 1 for stopping the Quaker.
  • Clio owes me 1 for the distraction at the opera house.
Debts Paid
  • Clio owed me 1 debt for 'protecting' her, but she promised to never talk about my face.
Scars
Shattered (-1 Blood)
Disfigured (-1 Heart)
Fractured (-1 Mind)
Broken (-1 Spirit)
Advances
  • lead a body of ghosts (The Orphans)
  • take a Spectre move (Phantasm)
  • take +1 Spirit (max+3)
Corruption Advances
  • take a Corruption move (Nightmares)
  • take a Corruption move (Siphon)


The Orphans

  • Advance Let It Out when defending any of them, they collectively represent a link