London Fog/Galinar d'Jago: Difference between revisions
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On a 10+, take armor+1 against them for the scene. On a miss, they reveal that you’ve sprung a trap laid by those who wish to avoid your judgment. | On a 10+, take armor+1 against them for the scene. On a miss, they reveal that you’ve sprung a trap laid by those who wish to avoid your judgment. | ||
'''Regeneration''': When you '''Let It Out''', add this option to the list: Your wounds close; heal 1-harm |
Revision as of 06:34, 24 July 2017
Name | Galinar d'Jago |
---|---|
Campaign | London Fog |
Player | Joe |
Playbook | Fae |
Faction | Wild |
Look | Fancy old-fashioned clothes and long hair held back in a queue. He’s of an indistinguishable mix of races, his skin is the color of a coffee latte, darker than most in London, and with an unusual cast to his eyes and ears. A close observation shows that he has no hair on his body or face. His eyes are a strange, antique gold. |
Blood | 1 |
Heart | 2 |
Mind | 0 |
Spirit | 1 |
Mortality | 0 |
Mortality Marked? | Yes |
Night | -1 |
Night Marked? | No |
Power | 1 |
Power Marked? | Yes |
Wild | 2 |
Wild Marked? | Yes |
Moves |
Faerie Magic: Whenever you use a Faerie power, choose 1:
|
Corruption Moves | |
Gear |
|
Armor | 0 |
Harm | 0 |
Corruption | 0 |
Debts Owed |
|
Debts Owed to Me |
the leader of the Storm Court in exile.
|
Debts Paid |
|
Scars | |
Shattered (-1 Blood) | ☐ |
Disfigured (-1 Heart) | ☐ |
Fractured (-1 Mind) | ☐ |
Broken (-1 Spirit) | ☐ |
Advances |
+1 Blood Move from another Archetype (Revenant) |
Corruption Advances |
Unearthly Grace (+1 Heart). Whenever you roll with Heart and roll +12, mark corruption. |
Faerie Powers
- Nature’s Caress: Your touch heals 2-harm. You cannot use this power on yourself.
- Wither: You imbue your touch with the power to kill (3-harm intimate ap).
- Wild Fury: You summon an element of nature capable of striking your enemies (2-harm close area or 3-harm close/far).
Abashed the Devil Stood: (Revenant) when you openly present yourself to the agents of your enemies, roll with Spirit. On a hit, they choose:
- They scatter or flee before you
- They throw down their weapons and surrender
- They attack you, ignoring your allies
On a 10+, take armor+1 against them for the scene. On a miss, they reveal that you’ve sprung a trap laid by those who wish to avoid your judgment.
Regeneration: When you Let It Out, add this option to the list: Your wounds close; heal 1-harm