Wanderers/Major Tom: Difference between revisions
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
|AWHardHighlighted=No | |AWHardHighlighted=No | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=0 | |Sharp=0 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=No | ||
|Weird=2 | |Weird=2 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
|Hx=Grey Rat 0<br> | |Hx=Grey Rat 0<br> | ||
Ace +1<br> | Ace +1<br> |
Revision as of 18:13, 7 May 2017
Name | Major Tom |
---|---|
Campaign | Wanderers |
Player | Joe |
Playbook | Chopper |
Look | Man, ratty biker wear and scarf, weathered face, calculating eyes, athletic body. Mads Mikelson |
Cool | 2 |
Hard | 2 |
Hot | -1 |
Sharp | 0 |
Weird | 2 |
Moves |
Off the Leash - whenever you're about to do something you don't always do, turn to the person who holds your leash. Ask them:
If you do think they'd be coole with it, then no problems. If you don't think they would, you can do it anyway you want, but first roll+hot. On a 10+, cool, carry on. On a 7-9, they can choose to erase one of your stat highlights, as though they'd hit you with seduce or manipulate and given you the stick. On a miss, they don't hold your leash anymore. Choose someone else to hold it (whether they want to or not). Frenzy - When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:
On a miss, the mob turns on you. |
Gear |
Sawed-off (3-harm close reload messy)
|
Hx |
Grey Rat 0 |
XP | 4 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
bike |
Look |
Sleek |
Speed | 1 | Handling | 0 |
Armor | 0 | Massive | 1 |
Strengths | Fast, responsive | Weaknesses | Skinny |
Battle Options |
+1 Speed | ||
Harm | 0 |
Name | |||
---|---|---|---|
Frame |
van |
Look |
Quirky and garish, its original paint job is buried under countless coats of touchup and mud. |
Speed | 0 | Handling | 1 |
Armor | 1 | Massive | 2 |
Strengths | responsive and easily repaired | Weaknesses | Loud |
Battle Options |
+1 handling | ||
Harm | 0 |
Add a vehicle:
ADVANCES:
+1 Weird
+1 Weird
Fucking Whacknut (+1 Weird)
Frenzy (Hocus move)
Died and changed playbook to the Show
Will NEVER pander to the audience.