Wanderers/Major Tom: Difference between revisions

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(end of session 5 Feb 2017)
(19 Feb 2017: Session notes)
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|AWHotHighlighted=Yes
|AWHotHighlighted=Yes
|Sharp=0
|Sharp=0
|AWSharpHighlighted=No
|AWSharpHighlighted=Yes
|Weird=2
|Weird=2
|AWWeirdHighlighted=Yes
|AWWeirdHighlighted=No
|Hx=Grey Rat -1<br>
|Hx=Grey Rat -1<br>
Ace +2<br>
Ace +2<br>
Spoonman +3<br>
Spoonman +3<br>
Fifi +3
Fifi +3
Violetta -1
|AWHxHighlighted=No
|AWHxHighlighted=No
|Moves='''Pack Alpha''' - when you try to impose your will on your gang, roll+hard.  On a 10+, all 3.  On a 7-9, choose 1:<br>
|Moves='''Pack Alpha''' - when you try to impose your will on your gang, roll+hard.  On a 10+, all 3.  On a 7-9, choose 1:<br>
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Battery Recharger <br>
Battery Recharger <br>
Vox Box w/batteries
Vox Box w/batteries
|XP=2
|XP=4
|Harm=0
|Harm=6
|AWStabilized=No
|AWStabilized=No
|AWcome back with -1hard=No
|AWcome back with -1hard=No
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|Massive=0
|Massive=0
}}
}}
Barter: 3
Barter: 5


'''GANG - SATAN'S PROM DATE'''<br>
'''GANG - SATAN'S PROM DATE'''<br>

Revision as of 21:42, 19 February 2017

Name Major Tom
Campaign Wanderers
Player Joe
Playbook Chopper
Look Man, showy biker wear, weathered face, calculating eyes, rangy body.

Iggy Pop
Racing leathers meet marching band.

Cool 2
Hard 2
Hot -1
Sharp 0
Weird 2
Moves

Pack Alpha - when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7-9, choose 1:

  • They do what you want (otherwise, they refuse)
  • They don't fight back over it (otherwise, they do fight back)
  • You don't have to make an example of one of them (otherwise, you must)

On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha.

Fucking thieves - when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you.

Frenzy - When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:

  • Bring people forward and deliver them.
  • Bring forward all their precious things.
  • Unite and fight for you as a gang (2-harm 0-armor size appropriate).
  • Fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose.
  • Go quietly back to their lives.

On a miss, the mob turns on you.

Gear

Sawed-off (3-harm close reload messy)
Battery Recharger
Vox Box w/batteries

Hx

Grey Rat -1
Ace +2
Spoonman +3
Fifi +3 Violetta -1

XP 4
Harm 6
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Major Tom's bike

Frame

bike

Look

Sleek

Speed 1 Handling 0
Armor 0 Massive 1
Strengths Fast, responsive Weaknesses Skinny
Battle Options

+1 Speed

Harm 0
Name

VW Band Bus

Frame

van

Look

Quirky and garish, its original paint job is buried under countless coats of touchup and mud.

Speed 0 Handling 1
Armor 1 Massive 2
Strengths responsive and easily repaired Weaknesses Loud
Battle Options

+1 handling
+1 armor

Harm 0


Add a vehicle:



Barter: 5

GANG - SATAN'S PROM DATE
2-harm gang medium savage mobile 1-armor

  • your gang consists of 30 or so violent bastards. (medium instead of small)
  • your gang's nomadic at heart, and able to maintain and repair its own bikes without a home base. (it gets +mobile)
  • your gang's loose-knit, with members coming and going as they choose. (Vulnerable: desertion)


ADVANCES:

+1 Weird
+1 Weird
Fucking Whacknut (+1 Weird)
Frenzy (Hocus move)