Wanderers/Major Tom: Difference between revisions
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Racing leathers meet marching band. | Racing leathers meet marching band. | ||
|Cool=2 | |Cool=2 | ||
|AWCoolHighlighted= | |AWCoolHighlighted=No | ||
|Hard=2 | |Hard=2 | ||
|AWHardHighlighted=No | |AWHardHighlighted=No | ||
|Hot=-1 | |Hot=-1 | ||
|AWHotHighlighted= | |AWHotHighlighted=Yes | ||
|Sharp=0 | |Sharp=0 | ||
|AWSharpHighlighted= | |AWSharpHighlighted=No | ||
|Weird=2 | |Weird=2 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=Yes | ||
|Hx=Grey Rat -1<br> | |Hx=Grey Rat -1<br> | ||
Ace +2<br> | Ace +2<br> |
Revision as of 03:59, 6 February 2017
Name | Major Tom |
---|---|
Campaign | Wanderers |
Player | Joe |
Playbook | Chopper |
Look | Man, showy biker wear, weathered face, calculating eyes, rangy body. Iggy Pop |
Cool | 2 |
Hard | 2 |
Hot | -1 |
Sharp | 0 |
Weird | 2 |
Moves |
Pack Alpha - when you try to impose your will on your gang, roll+hard. On a 10+, all 3. On a 7-9, choose 1:
On a miss, someone in your gang makes a bid, idle or serious, to replace you for alpha. Fucking thieves - when you have your gang search their pockets and saddlebags for something, roll+hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7–9, one of you happens to have something pretty close, unless what you’re looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. Frenzy - When you speak the truth to a mob, roll+weird. On a 10+, hold 3. On a 7–9, hold 1. Spend your hold 1 for 1 to make the mob:
On a miss, the mob turns on you. |
Gear |
Sawed-off (3-harm close reload messy) |
Hx |
Grey Rat -1 |
XP | 0 |
Harm | 6 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
bike |
Look |
Sleek |
Speed | 1 | Handling | 0 |
Armor | 0 | Massive | 1 |
Strengths | Fast, responsive | Weaknesses | Skinny |
Battle Options |
+1 Speed | ||
Harm | 0 |
Name | |||
---|---|---|---|
Frame |
van |
Look |
Quirky and garish, its original paint job is buried under countless coats of touchup and mud. |
Speed | 0 | Handling | 1 |
Armor | 1 | Massive | 2 |
Strengths | responsive and easily repaired | Weaknesses | Loud |
Battle Options |
+1 handling | ||
Harm | 0 |
Add a vehicle:
Barter: 0
GANG - SATAN'S PROM DATE
2-harm gang medium savage mobile 1-armor
- your gang consists of 30 or so violent bastards. (medium instead of small)
- your gang's nomadic at heart, and able to maintain and repair its own bikes without a home base. (it gets +mobile)
- your gang's loose-knit, with members coming and going as they choose. (Vulnerable: desertion)
ADVANCES:
+1 Weird
+1 Weird
Fucking Whacknut (+1 Weird)
Frenzy (Hocus move)