Wanderers/Ace: Difference between revisions

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== Barter ==
== Barter ==


Barter: 4
Barter: 1


== Advances ==
== Advances ==

Revision as of 20:09, 26 November 2016

Name Ace
Campaign Wanderers
Player Jason
Playbook Driver
Look Man, leather motorcycle jacket over a speedo and a leather pteruges, high tops, fine-boned face, pale eyes, slim body.
Cool 2
Hard 1
Hot -1
Sharp 1
Weird 1
Moves
  • Daredevil - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too
  • My other car is a tank - you get a specialized battle vehicle (detail with the MC).
  • Impossible reflexes - the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.
Gear
  • 9mm (2-harm close loud)
  • magnum (3-harm close reload loud)
  • assault rifle (3-harm close/far loud autofire, old and crappy)
Hx
  • Grey Rat - 1
  • Spoonman +2
  • Fifi +3
  • Major Tom +1
XP 3
Harm 3
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die

Vehicles

Name

Superbird

Frame

coupe

Look

Flashy (with underbody neon), muscular (dual axle)

Speed 1 Handling 0
Armor 1 Massive 3
Strengths Fast, off-road Weaknesses Loud
Battle Options

+1 speed, +1 armor

Harm 6
Name

War Buggy

Frame

buggy

Look

Handcrafted

Speed 1 Handling 1
Armor 2 Massive 1
Strengths Rugged, Off-road Weaknesses Cramped, unreliable
Battle Options
  • +1 Handling
  • +2 Armor
  • Mounted MGs (3-harm close/far area messy)
Harm 10


Add a vehicle:



Barter

Barter: 1

Advances

  • Take a move from another playbook - Battlebabe's impossible reflexes
  • get +1 Sharp