Wanderers/Ace: Difference between revisions
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|Weird=1 | |Weird=1 | ||
|AWWeirdHighlighted=No | |AWWeirdHighlighted=No | ||
|Hx=Grey Rat - 1 | |Hx=* Grey Rat - 1 | ||
Spoonman +2 | * Spoonman +2 | ||
Fifi +3 | * Fifi +3 | ||
Major Tom +1 | * Major Tom +1 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br> | |Moves=* '''Daredevil''' - if you go straight into danger without hedging your bets, you get +1armor. If you happen to be leading a gang or convoy, it gets +1armor too<br> | ||
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* magnum (3-harm close reload loud) | * magnum (3-harm close reload loud) | ||
* assault rifle (3-harm close/far loud autofire, old and crappy) | * assault rifle (3-harm close/far loud autofire, old and crappy) | ||
|XP= | |XP=3 | ||
|Harm=3 | |Harm=3 | ||
|AWStabilized=No | |AWStabilized=No |
Revision as of 22:15, 20 November 2016
Name | Ace |
---|---|
Campaign | Wanderers |
Player | Jason |
Playbook | Driver |
Look | Man, leather motorcycle jacket over a speedo and a leather pteruges, high tops, fine-boned face, pale eyes, slim body. |
Cool | 2 |
Hard | 1 |
Hot | -1 |
Sharp | 1 |
Weird | 1 |
Moves |
|
Gear |
|
Hx |
|
XP | 3 |
Harm | 3 |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Vehicles
Name | |||
---|---|---|---|
Frame |
coupe |
Look |
Flashy (with underbody neon), muscular (dual axle) |
Speed | 1 | Handling | 0 |
Armor | 1 | Massive | 3 |
Strengths | Fast, off-road | Weaknesses | Loud |
Battle Options |
+1 speed, +1 armor | ||
Harm | 6 |
Name | |||
---|---|---|---|
Frame |
buggy |
Look |
Handcrafted |
Speed | 1 | Handling | 1 |
Armor | 2 | Massive | 1 |
Strengths | Rugged, Off-road | Weaknesses | Cramped, unreliable |
Battle Options |
| ||
Harm | 10 |
Add a vehicle:
Barter
Barter: 4
Advances
- Take a move from another playbook - Battlebabe's impossible reflexes
- get +1 Sharp