Wanderers/Fifi: Difference between revisions
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|XP=2 | |XP=2 | ||
|Harm=0 | |Harm=0 | ||
|AWStabilized=No | |||
|AWcome back with -1hard=No | |||
|AWcome back with +1weird (max+3)=No | |||
|AWchange to a new playbook=No | |||
|AWdie=No | |||
|Stabilized=No | |Stabilized=No | ||
|come back with -1hard=No | |come back with -1hard=No | ||
Revision as of 01:05, 10 November 2016
| Name | Fifi |
|---|---|
| Campaign | Wanderers |
| Player | Lisa |
| Playbook | Gunlugger |
| Look | Ambiguous, scrounged/mismatched armor, bony face, mad eyes, stringy body |
| Cool | 1 |
| Hard | 2 |
| Hot | -1 |
| Sharp | 1 |
| Weird | 0 |
| Moves |
Battle-hardened - when you act under fire, or when you stand overwatch, roll+hard instead of roll+cool. Fuck this shit - name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. Battlefield instincts - when you open your brain to the world's psychic maelstrom, roll+hard instead of roll+weird, but only in battle. |
| Gear |
2 armor |
| Hx |
Gray Rat +2 |
| XP | 2 |
| Harm | 0 |
| Stabilized | No |
| come back with -1hard | No |
| come back with -+1weird (max+3) | |
| change to a new playbook | No |
| die | No |
Vehicles
| Name | |||
|---|---|---|---|
| Frame |
bike |
Look |
Cobbled together |
| Speed | 1 | Handling | 0 |
| Armor | 0 | Massive | 1 |
| Strengths | Fast, rugged | Weaknesses | Loud |
| Battle Options |
+1 speed | ||
| Harm | 0 | ||
Add a vehicle: